Compare with
Losing the most points
- 1200m 6 gate madness 41% · 33rd of 40 · 28 rounds
- 1000m 6 gate madness 47% · 28th of 40 · 20 rounds
- 2200m 6 gate madness 47% · 21st of 40 · 17 rounds
Winning the most points
- 1400m 1v1 68% · 2nd of 40 · 24 rounds
- 1800m 1v1 61% · 7th of 40 · 23 rounds
- 2000m 6 gate madness 58% · 12th of 40 · 24 rounds
Maps, best to worst
Strongest cores
- Invincible Jumper1.4× avg · 50 races
- Odd Duck1.3× avg · 21 races
- Heavy Fist1.2× avg · 37 races
Cores that need work
- Oxbridge0.8× avg · 17 races
- Guru Trix0.9× avg · 28 races
- London Fog0.9× avg · 44 races
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).