- 1400m 1v1 36% · 30th of 32 · 12 rounds
- 1800m 1v1 37% · 26th of 32 · 11 rounds
- 1600m 6 gate madness 48% · 17th of 32 · 10 rounds
- 1000m 1v1 63% · 6th of 33 · 16 rounds
- 2200m 1v1 64% · 7th of 32 · 15 rounds
- 2000m 6 gate madness 65% · 8th of 32 · 13 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.3/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.7/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Cinematic Gold | Top 38% top 3 6/13 | ★Top 31% won 4/11 | Bottom 35% top 3 3/10 | |||||||
| MYSTERIOUS GURU | ★Top 25% | ★Top 6% top 3 11/14 | Top 19% top 3 6/11 | Bottom 30% won 0/4 | ||||||
| London Fog | Top 27% top 3 7/14 | Middle top 3 5/11 | Top 10% won 0/4 | |||||||
| Mayday | Top 39% top 3 6/13 | Middle top 3 3/8 | ||||||||
| Bet The Under | ★Top 16% won 9/15 | ★Top 33% | ★Top 4% top 3 6/8 | |||||||
| Odd Duck | Top 31% won 10/16 | Top 39% | Top 30% | Top 8% won 0/4 | ||||||
| Nostalgic | Middle top 3 12/13 | |||||||||
| Flat Earther | ★Top 4% top 3 7/11 | Bottom 13% won 0/4 | ||||||||
| Guru Trix | Top 38% | Top 18% top 3 3/14 | ||||||||
| Coppola | ★Top 13% top 3 5/10 | |||||||||
| Heavy Fist | Middle won 4/12 | Top 25% | ||||||||
| Last Shot | Top 30% top 3 7/10 | |||||||||
| Oxbridge | Top 29% top 3 4/8 | |||||||||
| Autonomous | Middle | Top 39% | ||||||||
| Lady in the Street | ★Top 7% won 1/4 | |||||||||
| Slim Penguin | Top 29% won 0/4 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).