Team report · all teams

Iron Horse Racing

Power 49.5 · #21 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1400m 1v1 36% · 30th of 32 · 12 rounds
  • 1800m 1v1 37% · 26th of 32 · 11 rounds
  • 1600m 6 gate madness 48% · 17th of 32 · 10 rounds
Winning the most points
  • 1000m 1v1 63% · 6th of 33 · 16 rounds
  • 2200m 1v1 64% · 7th of 32 · 15 rounds
  • 2000m 6 gate madness 65% · 8th of 32 · 13 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Iron Horse Racing
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Cinematic Gold
Top 38%
top 3 6/13
★Top 31%
won 4/11
Bottom 35%
top 3 3/10
MYSTERIOUS GURU
★Top 25%
★Top 6%
top 3 11/14
Top 19%
top 3 6/11
Bottom 30%
won 0/4
London Fog
Top 27%
top 3 7/14
Middle
top 3 5/11
Top 10%
won 0/4
Mayday
Top 39%
top 3 6/13
Middle
top 3 3/8
Bet The Under
★Top 16%
won 9/15
★Top 33%
★Top 4%
top 3 6/8
Odd Duck
Top 31%
won 10/16
Top 39%
Top 30%
Top 8%
won 0/4
Nostalgic
Middle
top 3 12/13
Flat Earther
★Top 4%
top 3 7/11
Bottom 13%
won 0/4
Guru Trix
Top 38%
Top 18%
top 3 3/14
Coppola
★Top 13%
top 3 5/10
Heavy Fist
Middle
won 4/12
Top 25%
Last Shot
Top 30%
top 3 7/10
Oxbridge
Top 29%
top 3 4/8
Autonomous
Middle
Top 39%
Lady in the Street
★Top 7%
won 1/4
Slim Penguin
Top 29%
won 0/4

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Cinematic Gold380.7× avg
MYSTERIOUS GURU321.3× avg
London Fog290.9× avg
Mayday250.8× avg
Bet The Under231.3× avg
Odd Duck201.2× avg
Nostalgic171.8× avg
Flat Earther151.2× avg
Guru Trix150.4× avg
Coppola141.1× avg
Heavy Fist120.7× avg
Last Shot101.4× avg
Oxbridge81.0× avg
Autonomous 50.0× avg
Lady in the Street43.0× avg
Slim Penguin40.0× avg
Pump It40.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%63%
21000m 6 gate madness100%62%
31200m 12 gate WTA100%25%
41400m 1v1100%36%
51200m 6 gate madness100%50%
61800m 1v1100%37%
71600m 6 gate madness100%48%
81800m 12 gate WTA100%25%
92200m 1v1100%64%
102000m 6 gate madness100%65%
112200m 6 gate madness100%61%
121000m 1v1100%63%
131000m 6 gate madness100%62%
141400m 1v1100%36%
151200m 6 gate madness100%50%
161800m 1v1100%37%
171600m 6 gate madness100%48%
182200m 1v199%64%
191000m 1v199%63%
201200m 6 gate madness99%50%
212000m 6 gate madness96%65%
222200m 6 gate madness91%61%
232200m 1v185%64%
241000m 1v180%63%
251400m 1v175%36%
262000m 6 gate madness67%65%
271800m 1v159%37%
281000m 6 gate madness54%62%
292200m 1v138%64%
301200m 6 gate madness28%50%
311600m 6 gate madness20%48%
321200m 1v120%50%
332000m 6 gate madness9%65%
341400m 6 gate madness9%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).