No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.3/map | 2200m6 gate WTAavg 17% · 1.2/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m4 gate WTAavg 25% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map | 1800m24 gate madnessavg 13% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Sweet Honey | 17% top 3 1/4 | 42% | 39% top 3 3/4 | 7.5% top 3 0/1 | 11% | 17% | 18% won 2/4 | 42% | 40% | 6.7% top 3 0/4 |
| Devil's Trail | 15% top 3 0/4 | 36% | 37% top 3 2/4 | 8.6% top 3 1/1 | 12% | 17% | 16% won 0/4 | 44% | 43% | 7.8% top 3 0/4 |
| Gravity Tamer | 22% top 3 3/4 | 50% | 52% top 3 2/4 | ★15% top 3 1/1 | ★19% won 1/4 | 27% | 22% | 45% | ★55% | ★14% top 3 2/4 |
| Saga | 19% | 46% | 48% | 10% top 3 0/1 | 16% won 0/4 | 21% | 21% | 42% | 54% | 7.8% top 3 1/4 |
| Whimsical Trailblazer | 17% | 50% | 43% | 7.6% top 3 0/1 | 11% won 0/4 | 19% | 18% | 50% | 42% | 7.7% top 3 1/4 |
| Lilith | ★33% | 43% | 48% | 8.3% top 3 0/1 | 13% | 22% | ★32% | 42% won 0/4 | 51% | 8.5% top 3 0/4 |
| Robin Williams | 25% | 46% | ★53% | 9.6% top 3 0/1 | 14% | ★27% | 25% | 44% | 47% top 3 4/4 | 13% top 3 0/4 |
| Napoleon Trailblazer | 17% | 48% | 33% | 6.8% top 3 0/1 | 9.7% | 15% | 18% | 45% | 34% top 3 2/4 | 6.6% top 3 0/4 |
| Elegant Surge | 18% | 46% | 43% | 6.4% top 3 1/1 | 11% | 18% | 21% | 44% | 49% top 3 1/4 | 6.4% top 3 0/4 |
| Wishing Well | 17% top 3 0/4 | 46% | 49% | 7.1% top 3 0/1 | 11% | 23% won 2/4 | 19% | 48% | 38% | 9.7% top 3 2/4 |
| Aries | 18% top 3 0/4 | 45% won 3/4 | 44% | 6.8% top 3 0/1 | 11% | 19% | 19% | 44% | 44% | 7.1% top 3 0/4 |
| Noble Vagabond | 19% top 3 0/4 | 43% | 42% | 7.6% top 3 0/1 | 11% | 19% won 0/4 | 19% | 41% | 38% | 7.8% top 3 0/4 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).