No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 0% 1r · 2.0/map | 100% 1r · 1.1/map | 0% 2r · 2.0/map | — | 0% 2r · 1.7/map | ||
| 6 gate WTA | — | 100% 1r · 1.5/map | 34% 3r · 22nd · 3.0/map | ||||
| 16 gate WTA | 0% 1r · 1.1/map | 0% 1r · 2.0/map | 100% 1r · 0.9/map | — | 50% 2r · 2.0/map | ||
| 24 gate WTA | 100% 1r · 1.0/map | 0% 1r · 1.0/map | 50% 2r · 3.4/map | 0% 1r · 0.8/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores
Click a heat-map cell to see who ran that segment| Core | Races | Beats the field | Best segment | Needs work |
|---|---|---|---|---|
| Lilith | 14 | 60% | — | — |
| Noble Vagabond | 14 | 14% | 2000m 6 gate WTA 0% · 3 | — |
| Elegant Surge | 14 | 60% | 2000m 6 gate WTA 80% · 3 | — |
| Wishing Well | 14 | 61% | 2000m 6 gate WTA 60% · 3 | — |
| Gravity Tamer | 14 | 67% | — | — |
| Saga | 14 | 31% | — | — |
| Devil's Trail | 13 | 32% | — | — |
| Napoleon Trailblazer | 13 | 19% | — | — |
| Sweet Honey | 13 | 53% | — | — |
| Aries | 13 | 57% | — | — |
| Robin Williams | 13 | 42% | — | — |
| Whimsical Trailblazer | 13 | 54% | — | — |
Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).