- 1200m 6 gate madness 10% · 24th of 25 · 14 rounds
- 1000m 6 gate madness 8% · 25th of 25 · 13 rounds
- 1800m 1v1 30% · 24th of 25 · 14 rounds
- 2200m 1v1 67% · 6th of 25 · 11 rounds
- 2000m 6 gate madness 54% · 9th of 26 · 13 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 2200m1v1avg 50% · 3.3/map | 1200m6 gate madnessavg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Devil's Trail | Bottom 9% won 2/6 | Bottom 30% won 3/6 | Bottom 7% top 3 4/12 | Bottom 15% | Bottom 7% top 3 1/4 | Bottom 3% won 0/2 | Bottom 11% | Bottom 1% | Bottom 30% | Bottom 29% |
| Sweet Honey | Bottom 3% | Bottom 20% | Bottom 28% top 3 4/12 | Bottom 3% | Bottom 16% top 3 4/10 | Bottom 8% | Bottom 4% top 3 2/7 | Bottom 3% | Bottom 20% | Bottom 39% |
| Gravity Tamer | Bottom 16% | ★Top 22% | Bottom 9% top 3 1/6 | Bottom 28% | Middle top 3 5/10 | Top 31% won 2/6 | Bottom 17% top 3 4/7 | Middle | ★Top 22% | Bottom 30% |
| Saga | Bottom 3% | Top 28% | Bottom 19% | Bottom 5% | Middle top 3 4/6 | Middle won 2/6 | Bottom 3% top 3 0/7 | Bottom 16% top 3 2/6 | Top 26% top 3 1/3 | Bottom 29% |
| Robin Williams | Bottom 9% | Middle won 3/3 | Bottom 21% top 3 1/2 | Bottom 3% | Middle | ★Top 20% | Bottom 12% | Bottom 20% | Middle top 3 2/6 | Bottom 31% won 1/6 |
| Lilith | Bottom 4% | Middle | ★Top 31% top 3 1/1 | Bottom 18% | ★Top 1% | Middle | Bottom 4% | Bottom 7% top 3 2/6 | Top 40% top 3 5/9 | Middle won 0/6 |
| Whimsical Trailblazer | Middle | Bottom 26% won 1/1 | Middle | Middle | Bottom 15% | Bottom 18% | Middle | Middle top 3 3/6 | Bottom 25% top 3 3/9 | Middle won 0/6 |
| Napoleon Trailblazer | Bottom 13% won 5/9 | Bottom 4% | Bottom 17% top 3 1/2 | Bottom 13% | Bottom 12% | Bottom 1% | Bottom 13% | Bottom 36% | Bottom 6% | Middle won 0/6 |
| Elegant Surge | Bottom 11% won 3/5 | Middle | Bottom 3% top 3 1/1 | Bottom 9% won 1/3 | Top 36% | Bottom 23% | Bottom 7% top 3 3/6 | Bottom 14% top 3 1/1 | Middle | Bottom 1% won 0/6 |
| Noble Vagabond | Bottom 3% | Bottom 12% won 1/1 | Bottom 22% | Bottom 1% | Bottom 21% top 3 0/3 | Bottom 12% | Bottom 3% top 3 0/6 | Bottom 6% top 3 0/1 | Bottom 13% | Bottom 29% won 0/6 |
| Wishing Well | Bottom 33% | Bottom 15% | Bottom 29% | ★Top 23% | Bottom 24% top 3 2/3 | Middle | Bottom 33% top 3 2/6 | Bottom 17% top 3 1/1 | Bottom 15% | Bottom 38% |
| Aries | Bottom 10% | Bottom 35% | Bottom 7% top 3 1/6 | Bottom 10% | Bottom 36% top 3 2/3 | Bottom 21% | Bottom 8% | Bottom 12% | Bottom 33% | Bottom 6% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).