- 1200m 6 gate madness 10% · 24th of 25 · 14 rounds
- 1000m 6 gate madness 8% · 25th of 25 · 13 rounds
- 1800m 1v1 30% · 24th of 25 · 14 rounds
- 2200m 1v1 67% · 6th of 25 · 11 rounds
- 2000m 6 gate madness 54% · 9th of 26 · 13 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 2200m1v1avg 50% · 3.3/map | 1200m6 gate madnessavg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Devil's Trail | 44% won 2/6 | 45% won 3/6 | 41% top 3 4/12 | 45% | 36% top 3 1/4 | 39% won 0/2 | 42% | 32% | 43% | 5.6% |
| Sweet Honey | 42% | 42% | 46% top 3 4/12 | 41% | 40% top 3 4/10 | 42% | 39% top 3 2/7 | 39% | 40% | 6.3% |
| Gravity Tamer | 45% | ★54% | 41% top 3 1/6 | 48% | 48% top 3 5/10 | 51% won 2/6 | 44% top 3 4/7 | 50% | ★55% | 5.7% |
| Saga | 42% | 53% | 45% | 42% | 48% top 3 4/6 | 48% won 2/6 | 38% top 3 0/7 | 44% top 3 2/6 | 54% top 3 1/3 | 5.6% |
| Robin Williams | 44% | 48% won 3/3 | 45% top 3 1/2 | 41% | 50% | ★53% | 43% | 45% | 47% top 3 2/6 | 5.8% won 1/6 |
| Lilith | 42% | 50% | 51% top 3 1/1 | 46% | ★60% | 49% | 39% | 41% top 3 2/6 | 51% top 3 5/9 | 7.6% won 0/6 |
| Whimsical Trailblazer | 50% | 44% won 1/1 | 50% | 50% | 39% | 45% | 50% | 50% top 3 3/6 | 42% top 3 3/9 | 6.5% won 0/6 |
| Napoleon Trailblazer | 45% won 5/9 | 37% | 44% top 3 1/2 | 45% | 38% | 37% | 43% | 48% | 34% | 7.0% won 0/6 |
| Elegant Surge | 44% won 3/5 | 49% | 38% top 3 1/1 | 44% won 1/3 | 51% | 46% | 41% top 3 3/6 | 44% top 3 1/1 | 49% | 4.2% won 0/6 |
| Noble Vagabond | 41% | 40% won 1/1 | 45% | 39% | 42% top 3 0/3 | 44% | 39% top 3 0/6 | 40% top 3 0/1 | 38% | 5.6% won 0/6 |
| Wishing Well | 48% | 41% | 46% | 52% | 43% top 3 2/3 | 49% | 47% top 3 2/6 | 45% top 3 1/1 | 38% | 6.2% |
| Aries | 44% | 46% | 41% top 3 1/6 | 44% | 46% top 3 2/3 | 45% | 42% | 43% | 44% | 4.4% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).