Team report · Lower league

One Horsepower

Power 27.2 · #26 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 10% · 24th of 25 · 14 rounds
  • 1000m 6 gate madness 8% · 25th of 25 · 13 rounds
  • 1800m 1v1 30% · 24th of 25 · 14 rounds
Winning the most points
  • 2200m 1v1 67% · 6th of 25 · 11 rounds
  • 2000m 6 gate madness 54% · 9th of 26 · 13 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

One Horsepower
Core1000m1v1avg 50% · 3.8/map2200m1v1avg 50% · 3.3/map1200m6 gate madnessavg 50% · 3.2/map1400m1v1avg 50% · 2.8/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Devil's Trail
Bottom 9%
won 2/6
Bottom 30%
won 3/6
Bottom 7%
top 3 4/12
Bottom 15%
Bottom 7%
top 3 1/4
Bottom 3%
won 0/2
Bottom 11%
Bottom 1%
Bottom 30%
Bottom 29%
Sweet Honey
Bottom 3%
Bottom 20%
Bottom 28%
top 3 4/12
Bottom 3%
Bottom 16%
top 3 4/10
Bottom 8%
Bottom 4%
top 3 2/7
Bottom 3%
Bottom 20%
Bottom 39%
Gravity Tamer
Bottom 16%
★Top 22%
Bottom 9%
top 3 1/6
Bottom 28%
Middle
top 3 5/10
Top 31%
won 2/6
Bottom 17%
top 3 4/7
Middle
★Top 22%
Bottom 30%
Saga
Bottom 3%
Top 28%
Bottom 19%
Bottom 5%
Middle
top 3 4/6
Middle
won 2/6
Bottom 3%
top 3 0/7
Bottom 16%
top 3 2/6
Top 26%
top 3 1/3
Bottom 29%
Robin Williams
Bottom 9%
Middle
won 3/3
Bottom 21%
top 3 1/2
Bottom 3%
Middle
★Top 20%
Bottom 12%
Bottom 20%
Middle
top 3 2/6
Bottom 31%
won 1/6
Lilith
Bottom 4%
Middle
★Top 31%
top 3 1/1
Bottom 18%
★Top 1%
Middle
Bottom 4%
Bottom 7%
top 3 2/6
Top 40%
top 3 5/9
Middle
won 0/6
Whimsical Trailblazer
Middle
Bottom 26%
won 1/1
Middle
Middle
Bottom 15%
Bottom 18%
Middle
Middle
top 3 3/6
Bottom 25%
top 3 3/9
Middle
won 0/6
Napoleon Trailblazer
Bottom 13%
won 5/9
Bottom 4%
Bottom 17%
top 3 1/2
Bottom 13%
Bottom 12%
Bottom 1%
Bottom 13%
Bottom 36%
Bottom 6%
Middle
won 0/6
Elegant Surge
Bottom 11%
won 3/5
Middle
Bottom 3%
top 3 1/1
Bottom 9%
won 1/3
Top 36%
Bottom 23%
Bottom 7%
top 3 3/6
Bottom 14%
top 3 1/1
Middle
Bottom 1%
won 0/6
Noble Vagabond
Bottom 3%
Bottom 12%
won 1/1
Bottom 22%
Bottom 1%
Bottom 21%
top 3 0/3
Bottom 12%
Bottom 3%
top 3 0/6
Bottom 6%
top 3 0/1
Bottom 13%
Bottom 29%
won 0/6
Wishing Well
Bottom 33%
Bottom 15%
Bottom 29%
★Top 23%
Bottom 24%
top 3 2/3
Middle
Bottom 33%
top 3 2/6
Bottom 17%
top 3 1/1
Bottom 15%
Bottom 38%
Aries
Bottom 10%
Bottom 35%
Bottom 7%
top 3 1/6
Bottom 10%
Bottom 36%
top 3 2/3
Bottom 21%
Bottom 8%
Bottom 12%
Bottom 33%
Bottom 6%

Cores in 1800m 1v1

← all cores
One Horsepower
  • Gravity Tamerwon 2 of 6 (avg 50%) · league rank Top 31% (51%)
  • Sagawon 2 of 6 (avg 50%) · league rank Middle (48%)
  • Devil's Trailwon 0 of 2 (avg 50%) · league rank Bottom 3% (39%)

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%49%
21000m 6 gate madness100%8%
31200m 12 gate WTA100%17%
41400m 1v1100%33%
51200m 6 gate madness100%10%
61800m 1v1100%30%
71600m 6 gate madness100%35%
81800m 12 gate WTA100%17%
92200m 1v1100%67%
102000m 6 gate madness100%54%
112200m 6 gate madness100%33%
121000m 1v1100%49%
131000m 6 gate madness100%8%
141400m 1v1100%33%
151200m 6 gate madness100%10%
161800m 1v1100%30%
171600m 6 gate madness100%35%
182200m 1v1100%67%
191000m 1v196%49%
201200m 6 gate madness95%10%
212000m 6 gate madness87%54%
222200m 6 gate madness85%33%
232200m 1v185%67%
241000m 1v184%49%
251400m 1v176%33%
262000m 6 gate madness71%54%
271800m 1v162%30%
281000m 6 gate madness49%8%
292200m 1v136%67%
301200m 6 gate madness22%10%
311600m 6 gate madness16%35%
321200m 1v116%16%
332000m 6 gate madness7%54%
341400m 6 gate madness7%49%
351200m 6 gate madness5%10%
362200m 1v15%67%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).