Compare with
Losing the most points
- 1200m 6 gate madness 10% · 24th of 25 · 14 rounds
- 1000m 6 gate madness 8% · 25th of 25 · 13 rounds
- 1800m 1v1 30% · 24th of 25 · 14 rounds
Winning the most points
- 2200m 1v1 67% · 6th of 25 · 11 rounds
- 2000m 6 gate madness 54% · 9th of 26 · 13 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1600m 1v1
← all coresOne Horsepower
- Ariesbeats 33% · 6 races · 2 won · 6 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%49%
21000m 6 gate madness100%8%
31200m 12 gate WTA100%17%
41400m 1v1100%33%
51200m 6 gate madness100%10%
61800m 1v1100%30%
71600m 6 gate madness100%35%
81800m 12 gate WTA100%17%
92200m 1v1100%67%
102000m 6 gate madness100%54%
112200m 6 gate madness100%33%
121000m 1v1100%49%
131000m 6 gate madness100%8%
141400m 1v1100%33%
151200m 6 gate madness100%10%
161800m 1v1100%30%
171600m 6 gate madness100%35%
182200m 1v1100%67%
191000m 1v196%49%
201200m 6 gate madness95%10%
212000m 6 gate madness87%54%
222200m 6 gate madness85%33%
232200m 1v185%67%
241000m 1v184%49%
251400m 1v176%33%
262000m 6 gate madness71%54%
271800m 1v162%30%
281000m 6 gate madness49%8%
292200m 1v136%67%
301200m 6 gate madness22%10%
311600m 6 gate madness16%35%
321200m 1v116%16%
332000m 6 gate madness7%54%
341400m 6 gate madness7%49%
351200m 6 gate madness5%10%
362200m 1v15%67%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).