Team report · Lower league

One Horsepower

Power 27.2 · #26 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 10% · 24th of 25 · 14 rounds
  • 1000m 6 gate madness 8% · 25th of 25 · 13 rounds
  • 1800m 1v1 30% · 24th of 25 · 14 rounds
Winning the most points
  • 2200m 1v1 67% · 6th of 25 · 11 rounds
  • 2000m 6 gate madness 54% · 9th of 26 · 13 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Devil's Trail310.7× avg
Sweet Honey300.7× avg
Gravity Tamer300.8× avg
Saga290.6× avg
Robin Williams291.2× avg
Lilith290.8× avg
Whimsical Trailblazer290.8× avg
Napoleon Trailblazer290.7× avg
Elegant Surge281.0× avg
Noble Vagabond270.4× avg
Wishing Well260.9× avg
Aries260.6× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%49%
21000m 6 gate madness100%8%
31200m 12 gate WTA100%17%
41400m 1v1100%33%
51200m 6 gate madness100%10%
61800m 1v1100%30%
71600m 6 gate madness100%35%
81800m 12 gate WTA100%17%
92200m 1v1100%67%
102000m 6 gate madness100%54%
112200m 6 gate madness100%33%
121000m 1v1100%49%
131000m 6 gate madness100%8%
141400m 1v1100%33%
151200m 6 gate madness100%10%
161800m 1v1100%30%
171600m 6 gate madness100%35%
182200m 1v1100%67%
191000m 1v196%49%
201200m 6 gate madness95%10%
212000m 6 gate madness87%54%
222200m 6 gate madness85%33%
232200m 1v185%67%
241000m 1v184%49%
251400m 1v176%33%
262000m 6 gate madness71%54%
271800m 1v162%30%
281000m 6 gate madness49%8%
292200m 1v136%67%
301200m 6 gate madness22%10%
311600m 6 gate madness16%35%
321200m 1v116%16%
332000m 6 gate madness7%54%
341400m 6 gate madness7%49%
351200m 6 gate madness5%10%
362200m 1v15%67%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).