Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Anti-Gravitytop 3 1 of 1 (avg 13%)
- Fake Prompttop 3 3 of 13 (avg 13%) · league rank Top 10% (16%)
- Jarktop 3 3 of 21 (avg 13%) · league rank Top 10% (16%)
- Trendsettertop 3 1 of 1 (avg 13%) · league rank Top 12% (16%)
- Chaotic Skytop 3 3 of 6 (avg 13%) · league rank Top 17% (15%)
- Behind Blue Eyestop 3 7 of 14 (avg 13%) · league rank Top 17% (15%)
- Bastilletop 3 5 of 21 (avg 13%) · league rank Top 21% (14%)
- Frogdogtop 3 4 of 21 (avg 13%) · league rank Top 22% (14%)
- Vogue Pandatop 3 0 of 6 (avg 13%) · league rank Top 24% (14%)
- silverytop 3 4 of 8 (avg 13%) · league rank Top 29% (13%)
- Sunny Raytop 3 0 of 6 (avg 13%) · league rank Middle (12%)
- Full Squishtop 3 1 of 6 (avg 13%) · league rank Middle (11%)
- Tatertop 3 1 of 8 (avg 13%) · league rank Middle (10%)
- Sailor Jerrytop 3 4 of 21 (avg 13%) · league rank Bottom 39% (10.0%)
- Peppertop 3 0 of 9 (avg 13%) · league rank Bottom 38% (9.9%)
- Rapidashtop 3 0 of 8 (avg 13%) · league rank Bottom 37% (9.7%)
- River Dawntop 3 1 of 15 (avg 13%) · league rank Bottom 34% (9.4%)
- French Oniontop 3 0 of 6 (avg 13%) · league rank Bottom 29% (8.8%)
- Trigger Pointtop 3 1 of 8 (avg 13%) · league rank Bottom 23% (8.2%)
- Flash Of Chaostop 3 0 of 1 (avg 13%) · league rank Bottom 20% (7.8%)
- Salford Soldiertop 3 0 of 13 (avg 13%) · league rank Bottom 20% (7.8%)
- Bullet with Butterfly Wingstop 3 0 of 6 (avg 13%) · league rank Bottom 16% (7.5%)
- Globe Trottertop 3 0 of 14 (avg 13%) · league rank Bottom 11% (7.0%)
- Midnight Voodootop 3 0 of 7 (avg 13%) · league rank Bottom 10% (6.9%)
- Failure Expected & Receivedtop 3 0 of 6 (avg 13%) · league rank Bottom 9% (6.8%)
- Heavy Vandaltop 3 0 of 6 (avg 13%) · league rank Bottom 2% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).