Compare with
Losing the most points
- 1400m 1v1 31% · 39th of 40 · 26 rounds
- 1800m 24 gate madness 38% · 33rd of 40 · 39 rounds
- 2000m 6 gate WTA 39% · 35th of 40 · 47 rounds
Winning the most points
- 1600m 6 gate madness 62% · 7th of 40 · 28 rounds
- 1200m 6 gate madness 61% · 6th of 40 · 26 rounds
- 1000m 24 gate madness 67% · 6th of 40 · 21 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1600m 22 gate WTA
← all coresFlying Skulls
- Full Squishbeats 82% · 4 races · 1 won · 2 top 3
- Trigger Pointbeats 68% · 4 races · 0 won · 1 top 3
- Behind Blue Eyesbeats 61% · 14 races · 1 won · 2 top 3
- Sailor Jerrybeats 60% · 18 races · 0 won · 2 top 3
- Rapidashbeats 62% · 4 races · 1 won · 2 top 3
- Heavy Vandalbeats 60% · 4 races · 0 won · 0 top 3
- Nine One Wonbeats 60% · 2 races · 0 won · 0 top 3
- Bastillebeats 54% · 14 races · 1 won · 1 top 3
- silverybeats 54% · 16 races · 1 won · 3 top 3
- Fake Promptbeats 51% · 14 races · 2 won · 3 top 3
- Midnight Voodoobeats 51% · 14 races · 0 won · 0 top 3
- Frogdogbeats 50% · 14 races · 1 won · 4 top 3
- Taterbeats 49% · 18 races · 2 won · 2 top 3
- Trendsetterbeats 48% · 2 races · 0 won · 0 top 3
- Jarkbeats 48% · 18 races · 1 won · 2 top 3
- Globe Trotterbeats 48% · 16 races · 0 won · 0 top 3
- Flash Of Chaosbeats 43% · 2 races · 0 won · 0 top 3
- Vogue Pandabeats 43% · 2 races · 0 won · 0 top 3
- Pepperbeats 43% · 18 races · 0 won · 1 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).