Team report · Lower league

Flying Skulls

Power 55.2 · #16 of 40 on Miracles · Power Rankings
Compare with
Losing the most points
  • 1000m 22 gate WTA 36% · 35th of 40 · 26 rounds
  • 1800m 24 gate madness 40% · 30th of 40 · 27 rounds
  • 1400m 22 gate WTA 38% · 30th of 39 · 14 rounds
Winning the most points
  • 1200m 22 gate WTA 66% · 7th of 39 · 18 rounds
  • 1400m 24 gate madness 61% · 11th of 39 · 18 rounds
  • 1600m 22 gate WTA 61% · 7th of 39 · 18 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Pepper1651.3× avg
Sailor Jerry1520.9× avg
Tater1491.1× avg
Failure Expected & Received1400.2× avg
Jark1281.4× avg
Behind Blue Eyes1231.1× avg
Bastille1231.1× avg
Frogdog1202.0× avg
River Dawn1171.0× avg
silvery1151.6× avg
Fake Prompt1031.8× avg
Globe Trotter1000.1× avg
French Onion951.5× avg
Midnight Voodoo850.0× avg
Chaotic Sky751.6× avg
Flash Of Chaos700.6× avg
Outta Money701.4× avg
Vogue Panda650.5× avg
Bullet with Butterfly Wings630.0× avg
Troten Away600.5× avg
Mia Go571.1× avg
Salford Soldier530.3× avg
Gauntlet500.2× avg
Heavy Vandal450.0× avg
Haunting430.0× avg
Rapidash410.7× avg
Full Squish411.9× avg
Sunny Ray370.9× avg
Trigger Point230.8× avg
Far Above190.4× avg
Trendsetter142.2× avg
Nine One Won121.0× avg
Anti-Gravity101.1× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%56%
22200m 24 gate madness100%51%
31000m 22 gate WTA100%36%
42200m 24 gate madness100%51%
52000m 22 gate WTA100%56%
61800m 24 gate madness100%40%
71600m 22 gate WTA100%61%
81400m 24 gate madness100%61%
91200m 22 gate WTA100%66%
102200m 24 gate madness100%51%
111400m 22 gate WTA100%38%
121000m 24 gate madness100%67%
132200m 22 gate WTA100%44%
141400m 24 gate madness100%61%
151600m 22 gate WTA100%61%
161800m 24 gate madness100%40%
172000m 22 gate WTA100%56%
182200m 24 gate madness99%51%
191200m 22 gate WTA96%66%
202200m 24 gate madness92%51%
211000m 22 gate WTA89%36%
221800m 24 gate madness81%40%
231000m 22 gate WTA72%36%
241200m 24 gate madness63%43%
251400m 22 gate WTA59%38%
261600m 24 gate madness49%50%
271000m 22 gate WTA43%36%
281800m 24 gate madness34%40%
292000m 22 gate WTA19%56%
302200m 24 gate madness11%51%
311800m 22 gate WTA8%—
322200m 24 gate madness8%51%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).