Compare with
Power
41.9
20th of 25 on Glory
Standings
16th
7 pts
Matches
2–3
7 pts · rounds 138–153
Next match
Alba Racing
Week 7
Best map
Miracles
Power 58.6 · 10th · 1–0
Worst map
Glory
Power 41.9 · 20th · 1–3
Above average
Measure
Power 56.0 · 8th · 2–3
Average
Anchor
Power 48.1 · 18th · 0–1
Where do we lose the most points?
1600m 24 gate WTA36%
2200m 4 gate WTA28%
1800m 4 gate WTA38%
Next match: what do we pick, ban and field?
Pick MiraclesBan Glory
2200m 24 gate madnessTater, Flash Of Chaos
2000m 22 gate WTAPepper, Bastille
1800m 24 gate madnessBastille, Egg Head
Are we good enough at…
Not yet
36% of rounds · 17th of 23 · 9 rounds
0%league average 50%100%
Which cores are costing us?
Jark0.0× avg
Behind Blue Eyes0.0× avg
Flash Of Chaos0.0× avg
Carrying us
French Onion2.7× avg
Mia Go2.6× avg
Vogue Panda2.1× avg
Where are they better than us?
1600m 24 gate WTA36 vs 72%
2000m 6 gate WTA50 vs 67%
1800m 4 gate WTA38 vs 50%
Where we're better
2200m 16 gate WTA38 vs 25%
Who do they send in…
Fluorescent Adolescent9 races · 1 win
Plasma Fighter9 races · 0 wins
Cheapshot9 races · 0 wins
CTRL‑F139 races · 0 wins
› Roster · 25 coresby distance type
Sprint · 11
- FrogdogSprint
- JarkSprint
- Behind Blue EyesSprint
- BastilleSprint
- Fake PromptSprint
- Sunny RaySprint-Mid
- Globe TrotterSprint
- Vogue PandaSprint
- Salford SoldierSprint
- Steel CenturionSprint
- Rugged SmileSprint
Mid · 5
- silveryMid
- French OnionMid
- Egg HeadMid
- RapidashMid
- Smoke ShowMid
Marathon · 9
- PepperMarathon
- Failure Expected & ReceivedMarathon
- TaterMarathon
- GauntletMid-Marathon
- Midnight VoodooMid-Marathon
- Troten AwayMarathon
- Outta MoneyMid-Marathon
- Flash Of ChaosMid-Marathon
- Mia GoMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).