Team report · all teams

Flying Skulls

Power 52.0 · #18 of 33 on Glory · Power Rankings
Compare with
Losing the most points
  • 1000m 4 gate WTA 0% · 32nd of 32 · 8 rounds
  • 1400m 6 gate WTA 13% · 31st of 32 · 6 rounds
  • 1400m 4 gate WTA 21% · 29th of 32 · 6 rounds
Winning the most points
  • 1600m 24 gate WTA 65% · 2nd of 32 · 14 rounds
  • 1200m 6 gate WTA 76% · 3rd of 32 · 9 rounds
  • 1400m 16 gate WTA 63% · 7th of 32 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Flying Skulls
Core1600m24 gate WTAavg 4.2% · 3.5/map2000m6 gate WTAavg 17% · 3.0/map1200m6 gate WTAavg 17% · 2.3/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 2.0/map2200m4 gate WTAavg 25% · 1.8/map1400m6 gate WTAavg 17% · 1.7/map1400m4 gate WTAavg 25% · 1.4/map
Full Squish
★8.7%
won 0/14
17%
won 3/12
13%
23%
won 0/8
7.5%
won 2/8
6.3%
won 1/8
★32%
won 0/8
25%
18%
won 0/6
26%
Sailor Jerry
3.2%
won 0/14
14%
13%
24%
5.7%
won 0/8
4.6%
won 1/8
26%
24%
17%
won 1/6
27%
won 0/6
Heavy Vandal
2.2%
won 0/14
11%
won 1/12
12%
20%
won 0/8
3.2%
3.2%
24%
won 3/8
20%
12%
22%
Jark
4.3%
won 2/14
11%
19%
won 3/9
★29%
5.1%
won 0/8
5.1%
23%
26%
15%
22%
Pepper
3.6%
won 0/14
18%
15%
22%
5.3%
won 0/8
7.0%
won 0/8
30%
28%
16%
24%
Flash Of Chaos
2.1%
won 0/14
14%
12%
22%
3.2%
4.4%
won 1/8
23%
26%
won 1/6
11%
18%
Chaotic Sky
6.6%
won 0/14
—
12%
28%
7.0%
7.3%
won 1/8
28%
26%
17%
25%
Bastille
4.7%
11%
17%
won 1/9
26%
6.3%
won 2/8
3.8%
24%
18%
17%
25%
River Dawn
2.7%
won 0/14
18%
12%
20%
4.0%
7.1%
won 1/8
25%
★28%
won 2/6
13%
20%
Rapidash
2.8%
won 0/14
11%
18%
21%
5.5%
won 1/8
4.1%
22%
22%
16%
25%
Trigger Point
2.4%
won 0/14
—
12%
22%
3.5%
3.5%
20%
20%
12%
21%
Failure Expected & Received
2.2%
13%
won 2/12
9.6%
18%
3.1%
3.5%
won 0/8
21%
24%
9.4%
16%
Frogdog
3.5%
14%
★21%
won 3/9
26%
★8.7%
★8.2%
18%
28%
20%
29%
Nine One Won
7.1%
won 6/14
—
20%
—
4.2%
6.3%
22%
26%
14%
22%
Brains
—
9.5%
20%
21%
4.9%
won 0/4
3.2%
won 0/4
19%
16%
14%
won 0/3
22%
won 0/3
Behind Blue Eyes
5.1%
won 1/14
13%
18%
27%
8.2%
4.1%
28%
21%
★20%
★29%
Far Above
—
★19%
12%
—
3.3%
won 0/2
4.1%
24%
26%
11%
won 0/3
18%
Trendsetter
2.4%
13%
19%
29%
7.5%
won 0/2
4.8%
won 0/4
17%
21%
18%
26%
Fake Prompt
4.4%
13%
20%
28%
6.0%
won 0/4
4.6%
20%
20%
17%
26%
won 1/3
Midnight Voodoo
2.2%
12%
—
20%
3.3%
won 0/4
3.6%
25%
23%
11%
19%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Full Squish740.7× avg
Sailor Jerry610.6× avg
Heavy Vandal570.5× avg
Jark462.1× avg
Pepper420.9× avg
Flash Of Chaos380.6× avg
Chaotic Sky350.6× avg
Bastille341.8× avg
River Dawn341.0× avg
Rapidash330.6× avg
Trigger Point270.0× avg
Failure Expected & Received260.7× avg
Frogdog211.4× avg
Nine One Won207.2× avg
Brains190.0× avg
Behind Blue Eyes182.5× avg
Far Above130.0× avg
Trendsetter113.1× avg
Fake Prompt101.8× avg
Midnight Voodoo60.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%0%
21200m 6 gate WTA100%76%
31400m 16 gate WTA100%63%
41600m 24 gate WTA100%65%
51800m 4 gate WTA100%38%
62000m 6 gate WTA100%50%
72200m 16 gate WTA100%63%
81200m 24 gate WTA100%75%
92200m 4 gate WTA100%50%
102000m 6 gate WTA100%50%
112200m 16 gate WTA100%63%
121600m 24 gate WTA100%65%
131400m 4 gate WTA100%21%
141400m 6 gate WTA100%13%
151000m 16 gate WTA100%75%
161400m 24 gate WTA100%50%
171000m 4 gate WTA99%0%
181200m 6 gate WTA99%76%
191400m 16 gate WTA99%63%
201600m 24 gate WTA99%65%
211800m 4 gate WTA98%38%
222000m 6 gate WTA98%50%
231600m 16 gate WTA91%33%
241800m 24 gate WTA82%0%
252200m 4 gate WTA76%50%
261400m 6 gate WTA68%13%
271800m 16 gate WTA60%100%
281600m 24 gate WTA48%65%
291400m 4 gate WTA41%21%
301200m 6 gate WTA30%76%
311000m 16 gate WTA13%75%
322200m 24 gate WTA13%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).