Compare with
Power
48.0
18th of 26 on Anchor
Standings
16th
7 pts
Matches
2–3
7 pts · rounds 138–153
Next match
Alba Racing
Week 7
Best map
Miracles
Power 58.6 · 10th · 1–0
Worst map
Glory
Power 41.9 · 20th · 1–3
Above average
Measure
Power 57.0 · 8th · 2–3
Average
Anchor
Power 48.0 · 18th · 0–1
Next match: what do we pick, ban and field?
Pick MiraclesBan Glory
2200m 24 gate madnessTater, Flash Of Chaos
2000m 22 gate WTAPepper, Bastille
1800m 24 gate madnessBastille, Egg Head
Are we good enough at…
About average
48% of rounds · 14th of 26 · 4 rounds
0%league average 50%100%
› Roster · 25 coresby distance type
Sprint · 11
- FrogdogSprint
- JarkSprint
- Behind Blue EyesSprint
- BastilleSprint
- Fake PromptSprint
- Sunny RaySprint-Mid
- Globe TrotterSprint
- Vogue PandaSprint
- Salford SoldierSprint
- Steel CenturionSprint
- Rugged SmileSprint
Mid · 5
- silveryMid
- French OnionMid
- Egg HeadMid
- RapidashMid
- Smoke ShowMid
Marathon · 9
- PepperMarathon
- Failure Expected & ReceivedMarathon
- TaterMarathon
- GauntletMid-Marathon
- Midnight VoodooMid-Marathon
- Troten AwayMarathon
- Outta MoneyMid-Marathon
- Flash Of ChaosMid-Marathon
- Mia GoMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).