Compare with
Power
46.7
27th of 40 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 55.2 · 16th · 5–4
Worst map
Glory
Power 43.7 · 32nd · 4–8
Average
Measure
Power 47.1 · 29th · 6–6
Below average
Anchor
Power 46.7 · 27th · 2–5
Where do we lose the most points?
1400m 1v133%
2000m 6 gate madness37%
1000m 1v142%
Where we win them
1600m 6 gate madness78%
1200m 6 gate madness61%
1800m 1v161%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
Not yet
42% of rounds · 32nd of 40 · 28 rounds
0%league average 50%100%
Which cores are costing us?
Globe Trotter0.3× avg
Behind Blue Eyes0.6× avg
River Dawn0.8× avg
Carrying us
Tater1.9× avg
Full Squish1.3× avg
Jark1.3× avg
Where are they better than us?
Pick a team to compare with.
› Roster · 25 coresby distance type
Sprint · 11
- FrogdogSprint
- JarkSprint
- Behind Blue EyesSprint
- BastilleSprint
- Fake PromptSprint
- Sunny RaySprint-Mid
- Globe TrotterSprint
- Vogue PandaSprint
- Salford SoldierSprint
- Steel CenturionSprint
- Rugged SmileSprint
Mid · 5
- silveryMid
- French OnionMid
- Egg HeadMid
- RapidashMid
- Smoke ShowMid
Marathon · 9
- PepperMarathon
- Failure Expected & ReceivedMarathon
- TaterMarathon
- GauntletMid-Marathon
- Midnight VoodooMid-Marathon
- Troten AwayMarathon
- Outta MoneyMid-Marathon
- Flash Of ChaosMid-Marathon
- Mia GoMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).