- 1000m 1v1 46% · 21st of 33 · 9 rounds
- 1200m 6 gate madness 50% · 14th of 33 · 8 rounds
- 1800m 1v1 100% · 1st of 32 · 6 rounds
- 1600m 6 gate madness 100% · 1st of 32 · 6 rounds
- 1400m 1v1 85% · 1st of 32 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 46% 9r · 21st · 3.8/map | — | 85% 7r · 1st · 2.7/map | — | 100% 6r · 1st · 2.6/map | — | 66% 6r · 6th · 3.2/map |
| 6 gate madness | 67% 6r · 4th · 2.5/map | 50% 8r · 14th · 3.3/map | — | 100% 6r · 1st · 2.2/map | 80% 5r · 1st · 2.7/map | 100% 5r · 1st · 1.9/map | |
| 12 gate WTA | 67% 3r · 11th · 1.0/map | 100% 3r · 2nd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.3/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.7/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Sailor Jerry | 51% | 49% top 3 3/8 | 51% | 53% won 6/7 | 51% | 53% | 51% top 3 2/6 | 55% top 3 3/6 | 52% | 5.6% won 0/3 |
| Heavy Vandal | 50% won 4/9 | 51% | 50% | 52% | 52% | 55% | 50% | ★61% top 3 5/6 | 50% | 4.5% won 0/1 |
| Jark | ★53% | 53% top 3 7/8 | 52% | 47% | 39% | 46% | ★54% top 3 4/6 | 50% | 53% | 9.4% won 0/2 |
| Frogdog | 50% | 55% top 3 2/8 | 51% | 52% | 44% | 42% | 50% top 3 4/6 | 44% | 51% | ★12% won 1/2 |
| River Dawn | 43% | 43% | 54% won 4/6 | 46% | 51% top 3 4/5 | 50% | 42% | 45% | 55% top 3 5/5 | 5.5% |
| Full Squish | 46% | 41% | 50% | 49% | 51% | 54% won 6/6 | 45% | 59% | 50% top 3 1/5 | 6.5% |
| Failure Expected & Received | 45% | 41% | ★54% | 44% | 56% top 3 4/5 | 51% | 43% | 51% | ★57% top 3 4/5 | 4.3% won 0/1 |
| Pepper | 48% | 46% | 53% | 50% | 54% | ★55% | 47% | 51% | 54% | 6.9% won 0/3 |
| Chaotic Sky | 53% | 38% | 49% | 49% | — | 51% | 54% | 50% top 3 5/6 | 49% | 5.5% |
| Far Above | — | 45% | 54% | 44% | ★58% top 3 3/5 | 52% | — | — | 56% | 4.8% |
| Rapidash | 46% | 54% | 49% | 50% | 42% | 47% | 45% | 47% | 49% | 8.7% |
| Flash Of Chaos | 50% | 49% | 54% | 46% | 52% | 51% | 50% | 45% | 56% | 5.1% |
| Fake Prompt | 53% | 54% | 44% | 52% | 44% | 44% | 53% | 51% | 43% | 10% won 1/2 |
| Behind Blue Eyes | 51% | 51% | 46% | ★54% | 43% | 53% | 51% | 53% | 45% | 8.9% won 0/2 |
| Trigger Point | 50% | 45% | 48% | 50% | — | 48% | 50% | 54% | 47% | 5.4% won 0/1 |
| Brains | 48% | ★59% | 39% | 46% | 36% | 44% | 48% | — | 36% | 9.7% won 0/1 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).