Compare with
Losing the most points
- 1000m 1v1 46% · 21st of 33 · 9 rounds
- 1200m 6 gate madness 50% · 14th of 33 · 8 rounds
Winning the most points
- 1800m 1v1 100% · 1st of 32 · 6 rounds
- 1600m 6 gate madness 100% · 1st of 32 · 6 rounds
- 1400m 1v1 85% · 1st of 32 · 7 rounds
Maps, best to worst
Strongest cores
- River Dawn1.6× avg · 16 races
- Failure Expected & Received1.6× avg · 11 races
- Jark1.5× avg · 16 races
Cores that need work
- Frogdog1.0× avg · 16 races
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).