Compare with
Losing the most points
- 2200m 24 gate madness 32% · 23rd of 34 · 40 rounds
- 1800m 24 gate madness 31% · 30th of 33 · 28 rounds
- 2200m 16 gate WTA 21% · 30th of 32 · 14 rounds
Winning the most points
- 2200m 1v1 70% · 2nd of 32 · 29 rounds
- 1200m 6 gate WTA 62% · 8th of 33 · 25 rounds
- 2200m 6 gate madness 65% · 9th of 32 · 23 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1400m 24 gate WTA
← all coresElder Racing
- Jade Furnacebeats 59% · 7 races · 3 won · 3 top 3
- Glowing Sunsetbeats 58% · 7 races · 1 won · 1 top 3
- Tango Roadbeats 57% · 7 races · 0 won · 0 top 3
- Delta Forgebeats 57% · 7 races · 0 won · 0 top 3
- Stormy Falconbeats 55% · 7 races · 0 won · 1 top 3
- Franchise Tycoonbeats 52% · 7 races · 0 won · 0 top 3
- Velvet Whipbeats 52% · 7 races · 0 won · 1 top 3
- Sonic Sprinterbeats 43% · 7 races · 0 won · 1 top 3
- Zed Champs paid for mebeats 37% · 7 races · 0 won · 0 top 3
- Danshan made mebeats 35% · 7 races · 0 won · 1 top 3
- Silent Arrowbeats 32% · 7 races · 0 won · 0 top 3
- Ultra Prowlerbeats 19% · 7 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).