- 1600m 22 gate WTA 22% · 22nd of 23 · 9 rounds
- 1800m 24 gate madness 33% · 14th of 19 · 6 rounds
- 1200m 22 gate WTA 33% · 16th of 23 · 9 rounds
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 67% 3r · 2nd · 1.0/map | 100% 2r · 0.7/map | 50% 6r · 6th · 2.0/map | — | 33% 6r · 14th · 3.3/map | 46% 15r · 14th · 5.1/map | |
| 22 gate WTA | 41% 5r · 13th · 3.2/map | 33% 9r · 16th · 1.9/map | 0% 1r · 1.7/map | 22% 9r · 22nd · 2.0/map | 67% 3r · 2nd · 0.1/map | 50% 6r · 8th · 3.3/map | 67% 3r · 4th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1400m 24 gate madness
← all cores- Big Shiny Tunesbeats 69% · 6 races · 0 won · 1 top 3
- Vanilla Splicebeats 68% · 6 races · 1 won · 2 top 3
- She's pretty midbeats 66% · 6 races · 1 won · 1 top 3
- Retro JRbeats 56% · 6 races · 0 won · 1 top 3
- Big League Chewbeats 51% · 6 races · 0 won · 0 top 3
- Palettebeats 49% · 6 races · 1 won · 2 top 3
- Fast&Furiousbeats 48% · 6 races · 1 won · 1 top 3
- Splicebeats 46% · 6 races · 0 won · 0 top 3
- Mrs.Dashbeats 44% · 6 races · 0 won · 0 top 3
- Corkscrewbeats 39% · 6 races · 0 won · 1 top 3
- Rexxxbeats 27% · 6 races · 0 won · 1 top 3
- Top Gearbeats 17% · 6 races · 0 won · 0 top 3
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).