Team report · all teams

JAH racing

Power 41.7 · #22 of 33 on Miracles · Power Rankings
Compare with
Losing the most points
  • 1400m 24 gate madness 0% · 30th of 31 · 8 rounds
  • 1000m 22 gate WTA 32% · 27th of 30 · 13 rounds
  • 1600m 22 gate WTA 25% · 29th of 31 · 8 rounds
Winning the most points
  • 1800m 24 gate madness 64% · 6th of 31 · 12 rounds
  • 2000m 22 gate WTA 58% · 12th of 33 · 12 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Rexxx980.1× avg
Palette950.5× avg
Splice941.0× avg
Retro JR930.2× avg
Top Gear901.1× avg
Big League Chew890.9× avg
Vanilla Splice881.2× avg
Corkscrew840.7× avg
Mrs.Dash830.0× avg
I win791.6× avg
She's pretty mid790.5× avg
Big Shiny Tunes731.0× avg
Maiden Voyage552.0× avg
Fast&Furious541.3× avg
Maiden 2.0121.8× avg
Maiden JR40.0× avg
Crown Jewel20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%58%
22200m 24 gate madness100%44%
31000m 22 gate WTA100%32%
42200m 24 gate madness100%44%
52000m 22 gate WTA100%58%
61800m 24 gate madness100%64%
71600m 22 gate WTA100%25%
81400m 24 gate madness100%0%
91200m 22 gate WTA100%37%
102200m 24 gate madness100%44%
111400m 22 gate WTA100%36%
121000m 24 gate madness100%50%
132200m 22 gate WTA100%25%
141400m 24 gate madness100%0%
151600m 22 gate WTA100%25%
161800m 24 gate madness100%64%
172000m 22 gate WTA100%58%
182200m 24 gate madness99%44%
191200m 22 gate WTA92%37%
202200m 24 gate madness86%44%
211000m 22 gate WTA80%32%
221800m 24 gate madness75%64%
231000m 22 gate WTA65%32%
241200m 24 gate madness59%67%
251400m 22 gate WTA54%36%
261600m 24 gate madness48%33%
271000m 22 gate WTA36%32%
281800m 24 gate madness28%64%
292000m 22 gate WTA20%58%
302200m 24 gate madness13%44%
311800m 22 gate WTA6%—
322200m 24 gate madness6%44%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).