Team report · Lower league

JAH racing

Power 37.2 · #23 of 26 on Measure · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

JAH racing
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2200m6 gate WTAavg 17% · 1.2/map1800m4 gate WTAavg 25% · 1.1/map2000m4 gate WTAavg 25% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map
Mrs.Dash
17%
top 3 1/3
53%
57%
6.4%
11%
24%
20%
49%
50%
top 3 1/3
7.3%
top 3 0/3
Maiden Voyage
★30%
top 3 2/3
★54%
★61%
top 3 2/3
★15%
★20%
won 0/3
★33%
won 1/3
★30%
won 0/3
49%
57%
top 3 2/3
★18%
top 3 2/3
Rexxx
14%
top 3 0/3
40%
35%
6.3%
8.8%
16%
14%
won 1/3
39%
30%
6.7%
top 3 0/3
Retro JR
17%
50%
47%
7.0%
11%
21%
won 0/3
19%
51%
39%
8.8%
top 3 0/3
She's pretty mid
23%
50%
won 0/3
54%
11%
15%
won 1/3
29%
23%
46%
48%
16%
top 3 1/3
Vanilla Splice
27%
top 3 0/3
52%
51%
15%
18%
won 1/3
27%
27%
51%
51%
top 3 1/3
16%
top 3 0/3
Palette
16%
top 3 0/3
43%
40%
6.8%
9.9%
18%
17%
52%
36%
7.6%
top 3 0/3
Big League Chew
23%
top 3 2/3
45%
47%
10.0%
14%
23%
23%
47%
43%
11%
top 3 0/3
Fast&Furious
23%
54%
46%
9.5%
14%
22%
23%
51%
45%
10%
top 3 1/3
Top Gear
—
44%
41%
7.2%
10%
20%
—
46%
35%
10%
top 3 0/3
Corkscrew
21%
43%
39%
7.3%
10%
19%
21%
50%
won 1/3
34%
8.5%
Splice
24%
44%
43%
top 3 0/3
12%
15%
21%
24%
42%
46%
9.9%
Big Shiny Tunes
19%
50%
49%
10%
14%
24%
19%
47%
46%
12%
top 3 0/3
Maiden JR
15%
45%
37%
6.3%
9.2%
17%
16%
44%
35%
7.3%
Maiden Eater
20%
41%
—
12%
17%
—
21%
—
55%
—
Crown Jewel
25%
48%
55%
top 3 3/3
12%
16%
30%
25%
—
46%
18%
Im the captain now
21%
52%
48%
—
—
22%
23%
46%
—
8.4%
I win
27%
51%
53%
12%
16%
29%
26%
49%
48%
17%
top 3 2/3
Electric Slide
—
—
—
—
—
—
—
★53%
—
—
So good
—
41%
—
—
—
—
—
48%
—
—
The Family Jewels
17%
51%
41%
6.4%
9.9%
17%
19%
46%
41%
6.5%
Big Guy
22%
51%
47%
8.4%
12%
25%
21%
53%
40%
14%
Ca$h Cow
24%
49%
54%
9.2%
16%
23%
25%
46%
★60%
7.5%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Mrs.Dash311.0× avg
Maiden Voyage301.4× avg
Rexxx220.4× avg
Retro JR220.9× avg
She's pretty mid201.4× avg
Vanilla Splice200.8× avg
Palette190.4× avg
Big League Chew141.2× avg
Fast&Furious140.9× avg
Top Gear140.8× avg
Corkscrew130.6× avg
Splice130.3× avg
Big Shiny Tunes110.7× avg
Maiden JR90.4× avg
Maiden Eater91.2× avg
Crown Jewel91.3× avg
Im the captain now80.0× avg
I win72.5× avg
Electric Slide51.1× avg
So good51.1× avg
The Family Jewels51.1× avg
Big Guy32.7× avg
Ca$h Cow30.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%33%
22200m 6 gate WTA100%67%
31000m 1v1100%33%
42200m 6 gate madness100%33%
52000m 12 gate madness100%33%
61800m 24 gate madness100%67%
71600m 4 gate WTA100%33%
81200m 6 gate WTA100%67%
91600m 1v1100%0%
101000m 6 gate madness100%33%
111400m 12 gate madness100%33%
121000m 24 gate madness100%33%
131200m 4 gate WTA100%0%
142000m 6 gate WTA100%33%
151600m 1v1100%0%
161800m 6 gate madness100%67%
172000m 12 gate madness100%33%
182200m 24 gate madness98%—
191800m 4 gate WTA98%33%
201800m 6 gate WTA96%33%
212000m 1v192%—
221600m 6 gate madness88%100%
231000m 12 gate madness88%—
241200m 24 gate madness84%50%
251400m 4 gate WTA72%50%
261600m 6 gate WTA64%—
271400m 1v150%—
281800m 6 gate madness48%67%
291800m 12 gate madness40%—
302200m 24 gate madness34%—
311800m 4 gate WTA16%33%
322200m 6 gate WTA16%67%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).