- 1400m 16 gate WTA 20% · 31st of 32 · 10 rounds
- 2200m 16 gate WTA 20% · 31st of 32 · 10 rounds
- 1800m 4 gate WTA 30% · 32nd of 32 · 10 rounds
- 1600m 24 gate WTA 62% · 6th of 32 · 19 rounds
- 2200m 4 gate WTA 69% · 6th of 32 · 9 rounds
- 1400m 6 gate WTA 69% · 6th of 32 · 9 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% · 3.5/map | 2000m6 gate WTAavg 17% · 3.0/map | 1200m6 gate WTAavg 17% · 2.3/map | 1000m4 gate WTAavg 25% · 2.0/map | 1400m16 gate WTAavg 6.3% · 2.0/map | 2200m16 gate WTAavg 6.3% · 2.0/map | 1800m4 gate WTAavg 25% · 2.0/map | 2200m4 gate WTAavg 25% · 1.8/map | 1400m6 gate WTAavg 17% · 1.7/map | 1400m4 gate WTAavg 25% · 1.4/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Retro JR | Bottom 29% won 0/17 | Bottom 11% won 0/5 | Bottom 34% won 0/1 | Bottom 33% won 1/10 | Bottom 12% won 0/10 | Bottom 16% | Middle won 2/5 | |||
| Mrs.Dash | Bottom 5% won 0/15 | Bottom 10% | Bottom 3% won 0/9 | Bottom 6% won 0/5 | Bottom 33% won 2/5 | Bottom 10% won 1/5 | ||||
| Vanilla Splice | Top 18% won 3/17 | Middle won 4/9 | ★Top 28% won 0/5 | Bottom 37% won 3/5 | ||||||
| Palette | Bottom 18% won 0/15 | Bottom 8% won 1/5 | Middle won 2/5 | Bottom 38% | Bottom 9% won 0/5 | Bottom 5% won 1/5 | ||||
| Maiden Voyage | Middle won 3/17 | Top 21% | Middle won 0/10 | Top 32% won 0/5 | ★Top 1% | |||||
| I win | Top 9% won 3/17 | ★Top 15% won 0/8 | Middle won 0/5 | Bottom 25% won 1/4 | ||||||
| Top Gear | Top 34% won 0/15 | Bottom 15% won 0/5 | Bottom 13% won 0/5 | Bottom 35% won 0/9 | ||||||
| Big Shiny Tunes | Top 22% won 0/4 | Bottom 17% won 2/10 | Bottom 20% won 0/1 | Bottom 18% won 3/11 | Top 39% won 1/8 | Bottom 38% won 1/5 | ||||
| Big Guy | ★Top 7% won 2/19 | Bottom 21% won 1/5 | Bottom 28% won 0/5 | |||||||
| Corkscrew | Bottom 17% won 0/19 | Bottom 25% won 2/5 | Bottom 11% | |||||||
| Maiden JR | Bottom 28% won 0/17 | Bottom 6% won 0/4 | Bottom 4% won 0/5 | |||||||
| Splice | Middle won 1/4 | Bottom 39% won 0/5 | Bottom 39% won 0/8 | Middle won 1/5 | Bottom 22% won 2/4 | Bottom 15% | ||||
| She's pretty mid | Top 33% won 0/4 | Bottom 34% won 1/5 | Top 26% won 0/8 | Middle won 0/5 | Top 35% won 1/9 | |||||
| Big League Chew | Bottom 33% won 0/4 | Middle won 0/5 | Bottom 25% won 0/5 | Bottom 13% won 1/4 | ★Top 27% won 3/5 | |||||
| Fast&Furious | Top 34% won 0/4 | Bottom 33% won 0/10 | Middle | Middle won 2/11 | ||||||
| Mr.Splice | Top 21% won 0/6 | ★Top 19% | ★Top 25% won 1/5 | Middle won 1/5 | ||||||
| Ca$h Cow | Bottom 16% won 0/6 | Bottom 32% | Bottom 3% won 0/5 | Bottom 9% | Bottom 28% won 0/5 | |||||
| Rexxx | Bottom 14% won 0/6 | Bottom 3% | Bottom 4% won 0/5 | |||||||
| Maiden Eater | Bottom 18% won 0/11 | Bottom 20% | Bottom 18% won 0/6 | |||||||
| Crown Jewel | Top 19% won 0/11 | Middle | ||||||||
| So good | Bottom 17% won 0/6 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).