Team report · Lower league

JAH racing

Power 45.5 · #20 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 21% · 23rd of 25 · 8 rounds
  • 1000m 1v1 42% · 17th of 26 · 12 rounds
Winning the most points
  • 2200m 1v1 78% · 1st of 25 · 8 rounds
  • 1800m 1v1 79% · 2nd of 25 · 9 rounds
  • 2000m 6 gate madness 68% · 3rd of 26 · 9 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

JAH racing
Core1000m1v1avg 50% · 3.8/map2200m1v1avg 50% · 3.3/map1200m6 gate madnessavg 50% · 3.2/map1400m1v1avg 50% · 2.8/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Electric Slide
★53%
won 5/12
—
51%
top 3 1/7
49%
—
—
★54%
top 3 2/8
—
—
5.2%
Maiden Voyage
49%
55%
51%
52%
57%
★59%
won 7/9
49%
55%
57%
top 3 6/6
7.5%
Fast&Furious
51%
47%
50%
top 3 4/7
52%
48%
47%
51%
top 3 3/8
54%
45%
★9.0%
won 0/3
Vanilla Splice
51%
51%
won 6/8
52%
50%
51%
51%
51%
53%
51%
top 3 1/6
8.5%
Mrs.Dash
49%
50%
45%
48%
50%
top 3 5/9
54%
49%
★55%
50%
4.3%
Crown Jewel
—
46%
—
—
48%
top 3 3/9
54%
—
48%
46%
top 3 3/6
—
Retro JR
51%
42%
51%
52%
won 2/3
43%
48%
51%
50%
top 3 0/3
39%
6.6%
won 0/3
The Family Jewels
46%
44%
52%
top 3 6/7
51%
43%
44%
44%
52%
41%
4.7%
won 0/3
Palette
52%
39%
★54%
47%
37%
43%
52%
41%
36%
7.8%
won 0/3
Ca$h Cow
46%
★57%
43%
47%
★57%
top 3 8/9
53%
45%
48%
★60%
4.3%
Im the captain now
46%
—
46%
—
50%
49%
44%
top 3 4/8
53%
—
4.9%
Sleek Shark
51%
43%
50%
46%
—
41%
51%
46%
41%
6.7%
won 1/3
Corkscrew
50%
37%
48%
45%
45%
41%
49%
41%
34%
7.6%
won 0/3
Big Guy
53%
42%
43%
—
42%
48%
54%
51%
top 3 1/3
40%
6.6%
So good
48%
—
51%
48%
—
—
48%
38%
top 3 0/3
—
5.8%
Big League Chew
47%
44%
48%
52%
46%
47%
47%
44%
43%
9.0%
Maiden JR
44%
40%
39%
39%
36%
39%
41%
43%
35%
5.1%
Rexxx
39%
33%
35%
40%
31%
38%
36%
37%
30%
4.8%
She's pretty mid
46%
49%
47%
50%
48%
53%
45%
50%
48%
7.5%
Big Shiny Tunes
47%
47%
43%
49%
42%
49%
47%
49%
46%
6.7%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Electric Slide300.7× avg
Maiden Voyage211.6× avg
Fast&Furious180.9× avg
Vanilla Splice171.0× avg
Mrs.Dash151.1× avg
Crown Jewel150.8× avg
Retro JR120.6× avg
The Family Jewels101.6× avg
Palette91.0× avg
Ca$h Cow91.8× avg
Im the captain now81.0× avg
Sleek Shark61.1× avg
Corkscrew30.0× avg
Big Guy30.7× avg
So good30.0× avg
Big League Chew30.0× avg
Maiden JR30.7× avg
Rexxx30.0× avg
She's pretty mid31.3× avg
Big Shiny Tunes31.3× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%42%
21000m 6 gate madness100%21%
31200m 12 gate WTA100%33%
41400m 1v1100%67%
51200m 6 gate madness100%52%
61800m 1v1100%79%
71600m 6 gate madness100%0%
81800m 12 gate WTA100%67%
92200m 1v1100%78%
102000m 6 gate madness100%68%
112200m 6 gate madness100%67%
121000m 1v1100%42%
131000m 6 gate madness100%21%
141400m 1v1100%67%
151200m 6 gate madness100%52%
161800m 1v1100%79%
171600m 6 gate madness100%0%
182200m 1v1100%78%
191000m 1v196%42%
201200m 6 gate madness95%52%
212000m 6 gate madness87%68%
222200m 6 gate madness85%67%
232200m 1v185%78%
241000m 1v184%42%
251400m 1v176%67%
262000m 6 gate madness71%68%
271800m 1v162%79%
281000m 6 gate madness49%21%
292200m 1v136%78%
301200m 6 gate madness22%52%
311600m 6 gate madness16%0%
321200m 1v116%33%
332000m 6 gate madness7%68%
341400m 6 gate madness7%67%
351200m 6 gate madness5%52%
362200m 1v15%78%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).