Team report · Lower league

JAH racing

Power 45.5 · #20 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 21% · 23rd of 25 · 8 rounds
  • 1000m 1v1 42% · 17th of 26 · 12 rounds
Winning the most points
  • 2200m 1v1 78% · 1st of 25 · 8 rounds
  • 1800m 1v1 79% · 2nd of 25 · 9 rounds
  • 2000m 6 gate madness 68% · 3rd of 26 · 9 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

JAH racing
Core1000m1v1avg 50% · 3.8/map2200m1v1avg 50% · 3.3/map1200m6 gate madnessavg 50% · 3.2/map1400m1v1avg 50% · 2.8/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Electric Slide
★Top 14%
won 5/12
Middle
top 3 1/7
★Top 10%
top 3 2/8
Maiden Voyage
Top 10%
★Top 1%
won 7/9
★Top 26%
top 3 6/6
Fast&Furious
Middle
top 3 4/7
Middle
top 3 3/8
Middle
won 0/3
Vanilla Splice
Bottom 28%
won 6/8
Bottom 35%
top 3 1/6
Mrs.Dash
Bottom 34%
top 3 5/9
Top 21%
Bottom 33%
★Top 12%
Bottom 33%
Bottom 1%
Crown Jewel
Bottom 25%
top 3 3/9
Bottom 18%
top 3 3/6
Retro JR
★Top 31%
won 2/3
Bottom 29%
top 3 0/3
Bottom 27%
won 0/3
The Family Jewels
Middle
top 3 6/7
Bottom 5%
won 0/3
Palette
Middle
Top 36%
Middle
won 0/3
Ca$h Cow
★Top 9%
top 3 8/9
Im the captain now
Bottom 10%
top 3 4/8
Sleek Shark
Bottom 29%
won 1/3
Corkscrew
Bottom 31%
Bottom 5%
Middle
won 0/3
Big Guy
Middle
top 3 1/3
So good
Bottom 1%
top 3 0/3
Big League Chew
Bottom 26%
Maiden JR
Bottom 5%
Bottom 3%
Rexxx
Bottom 1%
Bottom 1%
Bottom 1%
Big Shiny Tunes
Bottom 18%
Bottom 28%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Electric Slide300.7× avg
Maiden Voyage211.6× avg
Fast&Furious180.9× avg
Vanilla Splice171.0× avg
Mrs.Dash151.1× avg
Crown Jewel150.8× avg
Retro JR120.6× avg
The Family Jewels101.6× avg
Palette91.0× avg
Ca$h Cow91.8× avg
Im the captain now81.0× avg
Sleek Shark61.1× avg
Corkscrew30.0× avg
Big Guy30.7× avg
So good30.0× avg
Big League Chew30.0× avg
Maiden JR30.7× avg
Rexxx30.0× avg
She's pretty mid31.3× avg
Big Shiny Tunes31.3× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%42%
21000m 6 gate madness100%21%
31200m 12 gate WTA100%33%
41400m 1v1100%67%
51200m 6 gate madness100%52%
61800m 1v1100%79%
71600m 6 gate madness100%0%
81800m 12 gate WTA100%67%
92200m 1v1100%78%
102000m 6 gate madness100%68%
112200m 6 gate madness100%67%
121000m 1v1100%42%
131000m 6 gate madness100%21%
141400m 1v1100%67%
151200m 6 gate madness100%52%
161800m 1v1100%79%
171600m 6 gate madness100%0%
182200m 1v1100%78%
191000m 1v196%42%
201200m 6 gate madness95%52%
212000m 6 gate madness87%68%
222200m 6 gate madness85%67%
232200m 1v185%78%
241000m 1v184%42%
251400m 1v176%67%
262000m 6 gate madness71%68%
271800m 1v162%79%
281000m 6 gate madness49%21%
292200m 1v136%78%
301200m 6 gate madness22%52%
311600m 6 gate madness16%0%
321200m 1v116%33%
332000m 6 gate madness7%68%
341400m 6 gate madness7%67%
351200m 6 gate madness5%52%
362200m 1v15%78%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).