- 1000m 6 gate madness 21% · 23rd of 25 · 8 rounds
- 1000m 1v1 42% · 17th of 26 · 12 rounds
- 2200m 1v1 78% · 1st of 25 · 8 rounds
- 1800m 1v1 79% · 2nd of 25 · 9 rounds
- 2000m 6 gate madness 68% · 3rd of 26 · 9 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 2200m1v1avg 50% · 3.3/map | 1200m6 gate madnessavg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Electric Slide | ★Top 14% won 5/12 | Middle top 3 1/7 | ★Top 10% top 3 2/8 | |||||||
| Maiden Voyage | Top 10% | ★Top 1% won 7/9 | ★Top 26% top 3 6/6 | |||||||
| Fast&Furious | Middle top 3 4/7 | Middle top 3 3/8 | Middle won 0/3 | |||||||
| Vanilla Splice | Bottom 28% won 6/8 | Bottom 35% top 3 1/6 | ||||||||
| Mrs.Dash | Bottom 34% top 3 5/9 | Top 21% | Bottom 33% | ★Top 12% | Bottom 33% | Bottom 1% | ||||
| Crown Jewel | Bottom 25% top 3 3/9 | Bottom 18% top 3 3/6 | ||||||||
| Retro JR | ★Top 31% won 2/3 | Bottom 29% top 3 0/3 | Bottom 27% won 0/3 | |||||||
| The Family Jewels | Middle top 3 6/7 | Bottom 5% won 0/3 | ||||||||
| Palette | Middle | Top 36% | Middle won 0/3 | |||||||
| Ca$h Cow | ★Top 9% top 3 8/9 | |||||||||
| Im the captain now | Bottom 10% top 3 4/8 | |||||||||
| Sleek Shark | Bottom 29% won 1/3 | |||||||||
| Corkscrew | Bottom 31% | Bottom 5% | Middle won 0/3 | |||||||
| Big Guy | Middle top 3 1/3 | |||||||||
| So good | Bottom 1% top 3 0/3 | |||||||||
| Big League Chew | Bottom 26% | |||||||||
| Maiden JR | Bottom 5% | Bottom 3% | ||||||||
| Rexxx | Bottom 1% | Bottom 1% | Bottom 1% | |||||||
| Big Shiny Tunes | Bottom 18% | Bottom 28% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).