Team report · Lower league

JAH racing

Power 51.3 · #19 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 34% · 36th of 40 · 30 rounds
  • 1600m 6 gate madness 34% · 35th of 40 · 20 rounds
  • 1800m 12 gate WTA 22% · 35th of 38 · 9 rounds
Winning the most points
  • 1400m 1v1 64% · 3rd of 40 · 25 rounds
  • 1000m 6 gate madness 64% · 6th of 40 · 24 rounds
  • 1000m 1v1 56% · 10th of 40 · 36 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

JAH racing
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
Maiden Voyage
49%
55%
51%
57%
top 3 10/14
52%
★59%
won 13/24
49%
55%
57%
top 3 12/18
7.5%
Retro JR
51%
42%
51%
43%
52%
won 16/25
48%
51%
50%
top 3 11/20
39%
6.6%
won 2/9
Electric Slide
★53%
won 15/24
—
51%
top 3 10/23
—
49%
—
★54%
top 3 11/16
—
—
5.2%
Vanilla Splice
51%
51%
won 15/33
52%
51%
50%
51%
51%
53%
51%
top 3 10/18
8.5%
Fast&Furious
51%
47%
50%
top 3 7/23
48%
52%
47%
51%
top 3 13/24
54%
45%
9.0%
won 3/9
The Family Jewels
46%
44%
52%
top 3 8/20
43%
51%
44%
44%
52%
41%
4.7%
won 1/6
Top Gear
46%
won 3/8
38%
48%
top 3 4/7
—
47%
43%
45%
top 3 3/8
43%
35%
8.8%
won 1/2
Crown Jewel
—
46%
—
48%
top 3 4/11
—
54%
—
48%
46%
top 3 3/14
—
Palette
52%
won 2/4
39%
★54%
37%
47%
43%
52%
41%
36%
7.8%
won 0/9
Ca$h Cow
46%
★57%
43%
★57%
top 3 14/20
47%
53%
45%
48%
★60%
4.3%
Im the captain now
46%
—
46%
50%
—
49%
44%
top 3 8/19
53%
—
4.9%
I win
49%
49%
47%
top 3 4/7
50%
top 3 1/5
51%
52%
49%
52%
top 3 4/5
48%
8.1%
Mrs.Dash
49%
50%
45%
50%
48%
54%
49%
top 3 3/5
★55%
50%
4.3%
won 0/2
Big League Chew
47%
44%
48%
top 3 3/7
46%
52%
47%
47%
44%
43%
9.0%
Big Guy
53%
42%
43%
42%
—
48%
54%
51%
top 3 8/15
40%
6.6%
So good
48%
—
51%
—
48%
—
48%
38%
top 3 3/15
—
5.8%
Rexxx
39%
33%
35%
31%
top 3 1/5
40%
38%
36%
37%
top 3 0/5
30%
top 3 0/4
4.8%
Mr.Splice
52%
51%
51%
54%
top 3 5/11
—
53%
53%
53%
51%
★10%
Maiden 2.0
48%
47%
35%
top 3 0/3
—
50%
—
48%
—
47%
4.4%
won 0/7
Maiden JR
44%
40%
39%
36%
top 3 0/9
39%
39%
41%
43%
35%
5.1%
Corkscrew
50%
37%
48%
45%
45%
41%
49%
41%
34%
7.6%
won 0/7
Big Shiny Tunes
47%
47%
43%
42%
49%
49%
47%
49%
46%
6.7%
won 0/3

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Maiden Voyage651.3× avg
Retro JR641.2× avg
Electric Slide631.1× avg
Vanilla Splice601.0× avg
Fast&Furious590.9× avg
The Family Jewels260.9× avg
Top Gear250.9× avg
Crown Jewel250.6× avg
Palette230.5× avg
Ca$h Cow201.4× avg
Im the captain now190.8× avg
I win171.1× avg
Mrs.Dash160.9× avg
Big League Chew160.9× avg
Big Guy151.1× avg
So good150.4× avg
Rexxx140.1× avg
Mr.Splice110.9× avg
Maiden 2.0100.0× avg
Maiden JR90.0× avg
Corkscrew70.0× avg
Big Shiny Tunes30.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%56%
21000m 6 gate madness100%64%
31200m 12 gate WTA100%78%
41400m 1v1100%64%
51200m 6 gate madness100%34%
61800m 1v1100%55%
71600m 6 gate madness100%34%
81800m 12 gate WTA100%22%
92200m 1v1100%47%
102000m 6 gate madness100%56%
112200m 6 gate madness100%39%
121000m 1v1100%56%
131000m 6 gate madness100%64%
141400m 1v1100%64%
151200m 6 gate madness100%34%
161800m 1v1100%55%
171600m 6 gate madness100%34%
182200m 1v1100%47%
191000m 1v1100%56%
201200m 6 gate madness99%34%
212000m 6 gate madness99%56%
222200m 6 gate madness97%39%
232200m 1v193%47%
241000m 1v187%56%
251400m 1v180%64%
262000m 6 gate madness74%56%
271800m 1v164%55%
281000m 6 gate madness51%64%
292200m 1v141%47%
301200m 6 gate madness25%34%
311600m 6 gate madness12%34%
321200m 1v112%0%
332000m 6 gate madness7%56%
341400m 6 gate madness7%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).