- 1200m 6 gate madness 34% · 36th of 40 · 30 rounds
- 1600m 6 gate madness 34% · 35th of 40 · 20 rounds
- 1800m 12 gate WTA 22% · 35th of 38 · 9 rounds
- 1400m 1v1 64% · 3rd of 40 · 25 rounds
- 1000m 6 gate madness 64% · 6th of 40 · 24 rounds
- 1000m 1v1 56% · 10th of 40 · 36 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Maiden Voyage | 49% | 55% | 51% | 57% top 3 10/14 | 52% | ★59% won 13/24 | 49% | 55% | 57% top 3 12/18 | 7.5% |
| Retro JR | 51% | 42% | 51% | 43% | 52% won 16/25 | 48% | 51% | 50% top 3 11/20 | 39% | 6.6% won 2/9 |
| Electric Slide | ★53% won 15/24 | — | 51% top 3 10/23 | — | 49% | — | ★54% top 3 11/16 | — | — | 5.2% |
| Vanilla Splice | 51% | 51% won 15/33 | 52% | 51% | 50% | 51% | 51% | 53% | 51% top 3 10/18 | 8.5% |
| Fast&Furious | 51% | 47% | 50% top 3 7/23 | 48% | 52% | 47% | 51% top 3 13/24 | 54% | 45% | 9.0% won 3/9 |
| The Family Jewels | 46% | 44% | 52% top 3 8/20 | 43% | 51% | 44% | 44% | 52% | 41% | 4.7% won 1/6 |
| Top Gear | 46% won 3/8 | 38% | 48% top 3 4/7 | — | 47% | 43% | 45% top 3 3/8 | 43% | 35% | 8.8% won 1/2 |
| Crown Jewel | — | 46% | — | 48% top 3 4/11 | — | 54% | — | 48% | 46% top 3 3/14 | — |
| Palette | 52% won 2/4 | 39% | ★54% | 37% | 47% | 43% | 52% | 41% | 36% | 7.8% won 0/9 |
| Ca$h Cow | 46% | ★57% | 43% | ★57% top 3 14/20 | 47% | 53% | 45% | 48% | ★60% | 4.3% |
| Im the captain now | 46% | — | 46% | 50% | — | 49% | 44% top 3 8/19 | 53% | — | 4.9% |
| I win | 49% | 49% | 47% top 3 4/7 | 50% top 3 1/5 | 51% | 52% | 49% | 52% top 3 4/5 | 48% | 8.1% |
| Mrs.Dash | 49% | 50% | 45% | 50% | 48% | 54% | 49% top 3 3/5 | ★55% | 50% | 4.3% won 0/2 |
| Big League Chew | 47% | 44% | 48% top 3 3/7 | 46% | 52% | 47% | 47% | 44% | 43% | 9.0% |
| Big Guy | 53% | 42% | 43% | 42% | — | 48% | 54% | 51% top 3 8/15 | 40% | 6.6% |
| So good | 48% | — | 51% | — | 48% | — | 48% | 38% top 3 3/15 | — | 5.8% |
| Rexxx | 39% | 33% | 35% | 31% top 3 1/5 | 40% | 38% | 36% | 37% top 3 0/5 | 30% top 3 0/4 | 4.8% |
| Mr.Splice | 52% | 51% | 51% | 54% top 3 5/11 | — | 53% | 53% | 53% | 51% | ★10% |
| Maiden 2.0 | 48% | 47% | 35% top 3 0/3 | — | 50% | — | 48% | — | 47% | 4.4% won 0/7 |
| Maiden JR | 44% | 40% | 39% | 36% top 3 0/9 | 39% | 39% | 41% | 43% | 35% | 5.1% |
| Corkscrew | 50% | 37% | 48% | 45% | 45% | 41% | 49% | 41% | 34% | 7.6% won 0/7 |
| Big Shiny Tunes | 47% | 47% | 43% | 42% | 49% | 49% | 47% | 49% | 46% | 6.7% won 0/3 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).