Team report · Lower league

JAH racing

Power 51.3 · #19 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 34% · 36th of 40 · 30 rounds
  • 1600m 6 gate madness 34% · 35th of 40 · 20 rounds
  • 1800m 12 gate WTA 22% · 35th of 38 · 9 rounds
Winning the most points
  • 1400m 1v1 64% · 3rd of 40 · 25 rounds
  • 1000m 6 gate madness 64% · 6th of 40 · 24 rounds
  • 1000m 1v1 56% · 10th of 40 · 36 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Maiden Voyage6563%
Retro JR6455%
Electric Slide6357%
Vanilla Splice6046%
Fast&Furious5943%
The Family Jewels2650%
Top Gear2544%
Crown Jewel2533%
Palette2352%
Ca$h Cow2062%
Im the captain now1949%
I win1753%
Mrs.Dash1661%
Big League Chew1643%
Big Guy1556%
So good1528%
Rexxx1419%
Mr.Splice1153%
Maiden 2.01021%
Maiden JR94%
Corkscrew742%
Big Shiny Tunes333%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%56%
21000m 6 gate madness100%64%
31200m 12 gate WTA100%78%
41400m 1v1100%64%
51200m 6 gate madness100%34%
61800m 1v1100%55%
71600m 6 gate madness100%34%
81800m 12 gate WTA100%22%
92200m 1v1100%47%
102000m 6 gate madness100%56%
112200m 6 gate madness100%39%
121000m 1v1100%56%
131000m 6 gate madness100%64%
141400m 1v1100%64%
151200m 6 gate madness100%34%
161800m 1v1100%55%
171600m 6 gate madness100%34%
182200m 1v1100%47%
191000m 1v1100%56%
201200m 6 gate madness99%34%
212000m 6 gate madness99%56%
222200m 6 gate madness97%39%
232200m 1v193%47%
241000m 1v187%56%
251400m 1v180%64%
262000m 6 gate madness74%56%
271800m 1v164%55%
281000m 6 gate madness51%64%
292200m 1v141%47%
301200m 6 gate madness25%34%
311600m 6 gate madness12%34%
321200m 1v112%0%
332000m 6 gate madness7%56%
341400m 6 gate madness7%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).