- 2200m 1v1 21% · 31st of 32 · 17 rounds
- 1000m 1v1 34% · 31st of 33 · 21 rounds
- 1600m 6 gate madness 26% · 27th of 32 · 13 rounds
- 1200m 6 gate madness 54% · 11th of 33 · 18 rounds
- 1800m 1v1 55% · 13th of 32 · 14 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.3/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.7/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Top Gear | Bottom 19% won 7/21 | Bottom 40% top 3 11/18 | Bottom 6% | Bottom 23% | — | Bottom 9% | Bottom 22% top 3 4/14 | Bottom 11% | Bottom 8% | Top 26% won 1/6 |
| I win | Middle | Bottom 35% top 3 8/18 | Middle | Top 38% | Middle top 3 5/14 | Top 24% | Middle | Top 33% top 3 8/13 | Middle | Top 36% |
| Maiden Voyage | Middle | Top 35% | ★Top 12% | Top 23% | ★Top 6% top 3 11/14 | ★Top 1% won 8/14 | Middle | Top 9% | ★Top 12% top 3 8/11 | Middle |
| Retro JR | Top 34% | Top 34% | Bottom 18% | ★Top 18% won 6/16 | Bottom 24% | Bottom 36% | Top 34% | Middle top 3 8/13 | Bottom 18% | Middle won 0/6 |
| Rexxx | Bottom 1% | Bottom 1% | Bottom 1% | Bottom 2% | Bottom 1% top 3 0/14 | Bottom 2% | Bottom 1% | Bottom 1% top 3 2/13 | Bottom 1% top 3 0/11 | Bottom 13% |
| Vanilla Splice | Top 35% | Top 29% | Top 37% won 4/17 | Middle | Middle | Top 33% | Top 35% | Top 25% | Top 37% top 3 6/11 | Top 32% |
| Mrs.Dash | Middle | Bottom 23% | Middle | Bottom 36% | Middle | Top 7% | Middle top 3 7/14 | ★Top 8% | Middle | Bottom 2% won 0/6 |
| Big League Chew | Bottom 31% | Middle top 3 9/18 | Bottom 27% | Top 23% | Bottom 37% | Bottom 34% | Bottom 32% | Bottom 15% | Bottom 29% | Top 25% |
| Fast&Furious | Top 33% | Top 40% | Bottom 38% | Top 18% | Middle | Bottom 32% | Top 34% top 3 7/14 | Top 12% | Bottom 39% | ★Top 25% won 0/6 |
| Palette | ★Top 26% | ★Top 14% | Bottom 9% | Bottom 21% | Bottom 9% | Bottom 9% | ★Top 25% | Bottom 8% | Bottom 10% | Top 39% won 1/6 |
| Big Shiny Tunes | Bottom 31% | Bottom 13% | Bottom 40% | Middle | Bottom 24% | Middle | Bottom 31% | Middle | Bottom 40% | Middle won 0/6 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).