Team report · all teams

JAH racing

Power 39.9 · #30 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 1v1 21% · 31st of 32 · 17 rounds
  • 1000m 1v1 34% · 31st of 33 · 21 rounds
  • 1600m 6 gate madness 26% · 27th of 32 · 13 rounds
Winning the most points
  • 1200m 6 gate madness 54% · 11th of 33 · 18 rounds
  • 1800m 1v1 55% · 13th of 32 · 14 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

JAH racing
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Top Gear
Bottom 19%
won 7/21
Bottom 40%
top 3 11/18
Bottom 6%
Bottom 23%
—
Bottom 9%
Bottom 22%
top 3 4/14
Bottom 11%
Bottom 8%
Top 26%
won 1/6
I win
Middle
Bottom 35%
top 3 8/18
Middle
Top 38%
Middle
top 3 5/14
Top 24%
Middle
Top 33%
top 3 8/13
Middle
Top 36%
Maiden Voyage
Middle
Top 35%
★Top 12%
Top 23%
★Top 6%
top 3 11/14
★Top 1%
won 8/14
Middle
Top 9%
★Top 12%
top 3 8/11
Middle
Retro JR
Top 34%
Top 34%
Bottom 18%
★Top 18%
won 6/16
Bottom 24%
Bottom 36%
Top 34%
Middle
top 3 8/13
Bottom 18%
Middle
won 0/6
Rexxx
Bottom 1%
Bottom 1%
Bottom 1%
Bottom 2%
Bottom 1%
top 3 0/14
Bottom 2%
Bottom 1%
Bottom 1%
top 3 2/13
Bottom 1%
top 3 0/11
Bottom 13%
Vanilla Splice
Top 35%
Top 29%
Top 37%
won 4/17
Middle
Middle
Top 33%
Top 35%
Top 25%
Top 37%
top 3 6/11
Top 32%
Mrs.Dash
Middle
Bottom 23%
Middle
Bottom 36%
Middle
Top 7%
Middle
top 3 7/14
★Top 8%
Middle
Bottom 2%
won 0/6
Big League Chew
Bottom 31%
Middle
top 3 9/18
Bottom 27%
Top 23%
Bottom 37%
Bottom 34%
Bottom 32%
Bottom 15%
Bottom 29%
Top 25%
Fast&Furious
Top 33%
Top 40%
Bottom 38%
Top 18%
Middle
Bottom 32%
Top 34%
top 3 7/14
Top 12%
Bottom 39%
★Top 25%
won 0/6
Palette
★Top 26%
★Top 14%
Bottom 9%
Bottom 21%
Bottom 9%
Bottom 9%
★Top 25%
Bottom 8%
Bottom 10%
Top 39%
won 1/6
Big Shiny Tunes
Bottom 31%
Bottom 13%
Bottom 40%
Middle
Bottom 24%
Middle
Bottom 31%
Middle
Bottom 40%
Middle
won 0/6

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Top Gear590.9× avg
I win450.9× avg
Maiden Voyage451.4× avg
Retro JR410.9× avg
Rexxx380.1× avg
Vanilla Splice340.7× avg
Mrs.Dash260.9× avg
Big League Chew241.1× avg
Fast&Furious211.0× avg
Palette121.0× avg
Big Shiny Tunes60.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%34%
21000m 6 gate madness100%35%
31200m 12 gate WTA100%33%
41400m 1v1100%37%
51200m 6 gate madness100%54%
61800m 1v1100%55%
71600m 6 gate madness100%26%
81800m 12 gate WTA100%17%
92200m 1v1100%21%
102000m 6 gate madness100%36%
112200m 6 gate madness100%28%
121000m 1v1100%34%
131000m 6 gate madness100%35%
141400m 1v1100%37%
151200m 6 gate madness100%54%
161800m 1v1100%55%
171600m 6 gate madness100%26%
182200m 1v199%21%
191000m 1v199%34%
201200m 6 gate madness99%54%
212000m 6 gate madness96%36%
222200m 6 gate madness91%28%
232200m 1v185%21%
241000m 1v180%34%
251400m 1v175%37%
262000m 6 gate madness67%36%
271800m 1v159%55%
281000m 6 gate madness54%35%
292200m 1v138%21%
301200m 6 gate madness28%54%
311600m 6 gate madness20%26%
321200m 1v120%100%
332000m 6 gate madness9%36%
341400m 6 gate madness9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).