Team report · all teams

JAH racing

Power 39.9 · #30 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 1v1 21% · 31st of 32 · 17 rounds
  • 1000m 1v1 34% · 31st of 33 · 21 rounds
  • 1600m 6 gate madness 26% · 27th of 32 · 13 rounds
Winning the most points
  • 1200m 6 gate madness 54% · 11th of 33 · 18 rounds
  • 1800m 1v1 55% · 13th of 32 · 14 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Top Gear590.9× avg
I win450.9× avg
Maiden Voyage451.4× avg
Retro JR410.9× avg
Rexxx380.1× avg
Vanilla Splice340.7× avg
Mrs.Dash260.9× avg
Big League Chew241.1× avg
Fast&Furious211.0× avg
Palette121.0× avg
Big Shiny Tunes60.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%34%
21000m 6 gate madness100%35%
31200m 12 gate WTA100%33%
41400m 1v1100%37%
51200m 6 gate madness100%54%
61800m 1v1100%55%
71600m 6 gate madness100%26%
81800m 12 gate WTA100%17%
92200m 1v1100%21%
102000m 6 gate madness100%36%
112200m 6 gate madness100%28%
121000m 1v1100%34%
131000m 6 gate madness100%35%
141400m 1v1100%37%
151200m 6 gate madness100%54%
161800m 1v1100%55%
171600m 6 gate madness100%26%
182200m 1v199%21%
191000m 1v199%34%
201200m 6 gate madness99%54%
212000m 6 gate madness96%36%
222200m 6 gate madness91%28%
232200m 1v185%21%
241000m 1v180%34%
251400m 1v175%37%
262000m 6 gate madness67%36%
271800m 1v159%55%
281000m 6 gate madness54%35%
292200m 1v138%21%
301200m 6 gate madness28%54%
311600m 6 gate madness20%26%
321200m 1v120%100%
332000m 6 gate madness9%36%
341400m 6 gate madness9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).