Compare with
Losing the most points
- 2200m 1v1 21% · 31st of 32 · 17 rounds
- 1000m 1v1 34% · 31st of 33 · 21 rounds
- 1600m 6 gate madness 26% · 27th of 32 · 13 rounds
Winning the most points
- 1200m 6 gate madness 54% · 11th of 33 · 18 rounds
- 1800m 1v1 55% · 13th of 32 · 14 rounds
Maps, best to worst
Strongest cores
- Maiden Voyage1.4× avg · 45 races
- Big League Chew1.1× avg · 24 races
- Palette1.0× avg · 12 races
Cores that need work
- Rexxx0.1× avg · 38 races
- Vanilla Splice0.7× avg · 34 races
- Top Gear0.9× avg · 59 races
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).