No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.3/map | 2200m6 gate WTAavg 17% · 1.2/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m4 gate WTAavg 25% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map | 1800m24 gate madnessavg 13% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Uptown Girl | 29% top 3 2/4 | 51% | 53% | 16% top 3 0/2 | 20% won 3/5 | 28% | 28% won 1/4 | — | 53% top 3 3/4 | 15% top 3 0/4 |
| Hell Bent for Leather | 24% top 3 0/4 | — | 40% | 20% top 3 1/2 | ★24% won 0/5 | 18% | 24% won 1/4 | — | ★58% top 3 1/4 | 7.3% top 3 0/4 |
| Boo! Khakis | 30% top 3 2/4 | 49% | 50% | ★20% top 3 1/2 | 24% won 1/5 | 25% | 29% | — | 57% top 3 2/4 | 13% top 3 0/4 |
| Beaver Pelt | 26% top 3 0/4 | 52% | 53% top 3 2/4 | 14% top 3 0/2 | 18% | 28% won 1/5 | 26% | — | 50% | 16% top 3 1/4 |
| April O'Neil | ★31% top 3 2/4 | 50% won 3/4 | ★54% top 3 3/4 | 16% top 3 0/2 | 20% | ★29% won 0/5 | ★30% | 43% | 54% | 16% top 3 1/4 |
| El ducha de oro | 25% | 51% | 51% top 3 1/4 | 17% top 3 1/2 | 20% | 29% | 25% | — | 51% | ★17% top 3 0/4 |
| Dirt Queen | — | 51% | — | — | — | — | — | 48% | — | — |
| Thrill of the hunt | 25% | ★55% | 50% | 8.5% | 13% | 23% | 25% | 51% | 45% | 9.7% |
| Bootleg Station Wagon | 22% | 52% | 48% | 9.8% top 3 0/2 | 14% | 24% | 22% | 49% | 45% | 12% top 3 0/4 |
| Fake News | — | 49% | — | — | — | — | — | 53% | — | — |
| Flying Gerbil | — | 50% | 45% | 9.8% | 13% | 22% | — | 49% | 43% | 10% |
| Aurora Whorealis | 18% | 54% | 53% | 10% top 3 0/2 | 14% | 29% | 19% | — | 47% | 17% |
| Larry² | 28% | 54% | 49% | 11% top 3 0/2 | 15% | 26% | 27% | 47% | 45% | 14% top 3 0/4 |
| Gnaester | — | 50% | — | — | — | — | — | 53% won 3/4 | — | — |
| Gozer the Gozerian | — | 51% | — | — | — | — | — | 50% | — | — |
| Quick splice bargain bin | 15% | 47% | 48% | — | — | 24% | 16% | ★53% | — | 12% |
| Bert Haul | 22% top 3 0/4 | — | 53% | 13% top 3 0/2 | 17% | 26% | 22% | — | 51% | 12% top 3 0/4 |
| Mr Rogers | 30% | 52% | 53% | 14% | 18% | 28% | 29% | 50% | 52% | 16% top 3 1/4 |
| Colonel Sanders | 23% | 51% | 52% | 11% top 3 0/2 | 15% | 27% | 23% | 47% | 45% | 15% top 3 0/4 |
| Margaret Quaalude | — | 52% | — | — | — | — | — | 47% | — | — |
| Ally Sheedy | 17% | — | 38% | 10% top 3 0/2 | 15% | 16% | 19% | — | 51% | 6.4% top 3 0/4 |
| Healthy Bush | 17% | — | — | 6.5% | 10% | — | 19% | 48% | 45% | — |
| Lace Panties | — | 48% | 45% | — | — | 19% | — | 53% | — | 6.7% |
| Special olympics | 13% | — | 43% | 6.3% | 9.2% | 19% | 15% | 51% | 38% | 7.4% |
| Get some stink on it | — | 52% | — | — | — | — | — | 49% | — | — |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).