Team report · Lower league

House o' rugs

Power 46.4 · #18 of 26 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

House o' rugs
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2200m6 gate WTAavg 17% · 1.2/map1800m4 gate WTAavg 25% · 1.1/map2000m4 gate WTAavg 25% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map
Uptown Girl
29%
top 3 2/4
51%
53%
16%
top 3 0/2
20%
won 3/5
28%
28%
won 1/4
—
53%
top 3 3/4
15%
top 3 0/4
Hell Bent for Leather
24%
top 3 0/4
—
40%
20%
top 3 1/2
★24%
won 0/5
18%
24%
won 1/4
—
★58%
top 3 1/4
7.3%
top 3 0/4
Boo! Khakis
30%
top 3 2/4
49%
50%
★20%
top 3 1/2
24%
won 1/5
25%
29%
—
57%
top 3 2/4
13%
top 3 0/4
Beaver Pelt
26%
top 3 0/4
52%
53%
top 3 2/4
14%
top 3 0/2
18%
28%
won 1/5
26%
—
50%
16%
top 3 1/4
April O'Neil
★31%
top 3 2/4
50%
won 3/4
★54%
top 3 3/4
16%
top 3 0/2
20%
★29%
won 0/5
★30%
43%
54%
16%
top 3 1/4
El ducha de oro
25%
51%
51%
top 3 1/4
17%
top 3 1/2
20%
29%
25%
—
51%
★17%
top 3 0/4
Dirt Queen
—
51%
—
—
—
—
—
48%
—
—
Thrill of the hunt
25%
★55%
50%
8.5%
13%
23%
25%
51%
45%
9.7%
Bootleg Station Wagon
22%
52%
48%
9.8%
top 3 0/2
14%
24%
22%
49%
45%
12%
top 3 0/4
Fake News
—
49%
—
—
—
—
—
53%
—
—
Flying Gerbil
—
50%
45%
9.8%
13%
22%
—
49%
43%
10%
Aurora Whorealis
18%
54%
53%
10%
top 3 0/2
14%
29%
19%
—
47%
17%
Larry²
28%
54%
49%
11%
top 3 0/2
15%
26%
27%
47%
45%
14%
top 3 0/4
Gnaester
—
50%
—
—
—
—
—
53%
won 3/4
—
—
Gozer the Gozerian
—
51%
—
—
—
—
—
50%
—
—
Quick splice bargain bin
15%
47%
48%
—
—
24%
16%
★53%
—
12%
Bert Haul
22%
top 3 0/4
—
53%
13%
top 3 0/2
17%
26%
22%
—
51%
12%
top 3 0/4
Mr Rogers
30%
52%
53%
14%
18%
28%
29%
50%
52%
16%
top 3 1/4
Colonel Sanders
23%
51%
52%
11%
top 3 0/2
15%
27%
23%
47%
45%
15%
top 3 0/4
Margaret Quaalude
—
52%
—
—
—
—
—
47%
—
—
Ally Sheedy
17%
—
38%
10%
top 3 0/2
15%
16%
19%
—
51%
6.4%
top 3 0/4
Healthy Bush
17%
—
—
6.5%
10%
—
19%
48%
45%
—
Lace Panties
—
48%
45%
—
—
19%
—
53%
—
6.7%
Special olympics
13%
—
43%
6.3%
9.2%
19%
15%
51%
38%
7.4%
Get some stink on it
—
52%
—
—
—
—
—
49%
—
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Uptown Girl391.2× avg
Hell Bent for Leather370.8× avg
Boo! Khakis371.0× avg
Beaver Pelt370.9× avg
April O'Neil371.3× avg
El ducha de oro241.1× avg
Dirt Queen231.5× avg
Thrill of the hunt220.4× avg
Bootleg Station Wagon200.7× avg
Fake News201.3× avg
Flying Gerbil190.8× avg
Aurora Whorealis170.3× avg
Larry²160.4× avg
Gnaester151.2× avg
Gozer the Gozerian150.8× avg
Quick splice bargain bin151.0× avg
Bert Haul140.9× avg
Mr Rogers140.5× avg
Colonel Sanders140.0× avg
Margaret Quaalude110.9× avg
Ally Sheedy100.0× avg
Healthy Bush80.0× avg
Lace Panties70.0× avg
Special olympics70.0× avg
Get some stink on it30.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%50%
22200m 6 gate WTA100%76%
31000m 1v1100%75%
42200m 6 gate madness100%50%
52000m 12 gate madness100%50%
61800m 24 gate madness100%0%
71600m 4 gate WTA100%25%
81200m 6 gate WTA100%50%
91600m 1v1100%75%
101000m 6 gate madness100%50%
111400m 12 gate madness100%75%
121000m 24 gate madness100%25%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%25%
151600m 1v1100%75%
161800m 6 gate madness100%75%
172000m 12 gate madness100%50%
182200m 24 gate madness98%50%
191800m 4 gate WTA98%4%
201800m 6 gate WTA96%75%
212000m 1v192%—
221600m 6 gate madness88%0%
231000m 12 gate madness88%—
241200m 24 gate madness84%33%
251400m 4 gate WTA72%67%
261600m 6 gate WTA64%0%
271400m 1v150%0%
281800m 6 gate madness48%75%
291800m 12 gate madness40%50%
302200m 24 gate madness34%50%
311800m 4 gate WTA16%4%
322200m 6 gate WTA16%76%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).