Team report · Lower league

House o' rugs

Power 54.7 · #10 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 31% · 21st of 25 · 12 rounds
  • 2200m 6 gate madness 20% · 23rd of 25 · 10 rounds
  • 2200m 1v1 39% · 19th of 25 · 13 rounds
Winning the most points
  • 1000m 6 gate madness 78% · 1st of 25 · 13 rounds
  • 1800m 1v1 63% · 5th of 25 · 14 rounds
  • 2000m 6 gate madness 58% · 7th of 26 · 14 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Boo! Khakis371.0× avg
Dirt Queen361.1× avg
Hell Bent for Leather291.0× avg
Thrill of the hunt281.2× avg
Beaver Pelt241.6× avg
Uptown Girl240.8× avg
Mr Rogers211.4× avg
Gnaester201.1× avg
Gozer the Gozerian180.4× avg
Quick splice bargain bin170.6× avg
Colonel Sanders160.8× avg
Lace Panties132.0× avg
Flying Gerbil90.9× avg
Margaret Quaalude50.0× avg
Special olympics50.0× avg
Larry²50.0× avg
Bootleg Station Wagon50.0× avg
April O'Neil50.0× avg
Get some stink on it51.2× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%54%
21000m 6 gate madness100%78%
31200m 12 gate WTA100%60%
41400m 1v1100%25%
51200m 6 gate madness100%31%
61800m 1v1100%63%
71600m 6 gate madness100%61%
81800m 12 gate WTA100%40%
92200m 1v1100%39%
102000m 6 gate madness100%58%
112200m 6 gate madness100%20%
121000m 1v1100%54%
131000m 6 gate madness100%78%
141400m 1v1100%25%
151200m 6 gate madness100%31%
161800m 1v1100%63%
171600m 6 gate madness100%61%
182200m 1v1100%39%
191000m 1v196%54%
201200m 6 gate madness95%31%
212000m 6 gate madness87%58%
222200m 6 gate madness85%20%
232200m 1v185%39%
241000m 1v184%54%
251400m 1v176%25%
262000m 6 gate madness71%58%
271800m 1v162%63%
281000m 6 gate madness49%78%
292200m 1v136%39%
301200m 6 gate madness22%31%
311600m 6 gate madness16%61%
321200m 1v116%61%
332000m 6 gate madness7%58%
341400m 6 gate madness7%40%
351200m 6 gate madness5%31%
362200m 1v15%39%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).