Team report · Lower league

House o' rugs

Power 54.7 · #10 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 31% · 21st of 25 · 12 rounds
  • 2200m 6 gate madness 20% · 23rd of 25 · 10 rounds
  • 2200m 1v1 39% · 19th of 25 · 13 rounds
Winning the most points
  • 1000m 6 gate madness 78% · 1st of 25 · 13 rounds
  • 1800m 1v1 63% · 5th of 25 · 14 rounds
  • 2000m 6 gate madness 58% · 7th of 26 · 14 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

House o' rugs
Core1000m1v1avg 50% · 3.8/map2200m1v1avg 50% · 3.3/map1200m6 gate madnessavg 50% · 3.2/map1400m1v1avg 50% · 2.8/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Boo! Khakis
—
Top 10%
won 5/13
—
—
Top 23%
top 3 10/14
Middle
—
Middle
Top 12%
top 3 3/10
—
Dirt Queen
Bottom 38%
—
Top 24%
top 3 5/12
★Top 3%
—
—
Bottom 40%
top 3 7/13
Middle
—
Top 28%
won 1/5
Hell Bent for Leather
—
★Top 5%
—
—
Middle
top 3 7/14
Bottom 9%
—
—
★Top 8%
top 3 5/10
—
Thrill of the hunt
Top 29%
Bottom 38%
Top 9%
top 3 7/12
Top 6%
Top 24%
Middle
Top 28%
★Top 5%
top 3 3/6
Bottom 38%
Middle
won 1/5
Beaver Pelt
—
Middle
Top 7%
Top 27%
Middle
Top 22%
won 9/14
—
Top 22%
Middle
Top 25%
Uptown Girl
—
Top 27%
—
—
Top 23%
top 3 6/14
Top 23%
—
Top 37%
Top 28%
top 3 3/10
—
Mr Rogers
Middle
Top 33%
Middle
Middle
Top 20%
Top 21%
Middle
Top 25%
top 3 5/6
Top 33%
Top 22%
Gnaester
Top 10%
won 11/20
—
Top 10%
Top 12%
—
—
Top 12%
Middle
—
★Top 4%
Gozer the Gozerian
Top 38%
—
Middle
Top 40%
—
—
Top 38%
top 3 3/13
Top 36%
—
Middle
won 0/5
Quick splice bargain bin
★Top 8%
—
Middle
top 3 3/12
Bottom 20%
Bottom 6%
Middle
Top 10%
Bottom 25%
—
Top 17%
won 1/5
Colonel Sanders
Bottom 25%
Bottom 34%
Middle
Bottom 29%
Bottom 37%
Top 30%
Bottom 28%
Top 37%
top 3 3/6
Bottom 36%
Top 17%
Lace Panties
Top 14%
—
★Top 7%
Top 22%
—
Bottom 29%
★Top 8%
top 3 13/13
Bottom 34%
—
Bottom 8%
Flying Gerbil
Middle
Bottom 26%
Top 39%
Top 22%
won 1/4
—
Bottom 24%
Middle
Middle
Bottom 28%
Top 16%
Margaret Quaalude
Bottom 26%
—
Bottom 26%
Middle
—
—
Bottom 27%
Top 25%
—
Middle
won 0/5
Special olympics
Top 31%
Bottom 17%
Middle
Top 10%
Bottom 5%
Bottom 20%
Top 29%
—
Bottom 13%
Bottom 23%
won 0/5
Larry²
Bottom 28%
Bottom 35%
Bottom 39%
Middle
Middle
Middle
Bottom 30%
Top 11%
Bottom 36%
Top 39%
Bootleg Station Wagon
Middle
Bottom 35%
Top 38%
Top 24%
Bottom 37%
Middle
Middle
Top 22%
Bottom 36%
Top 33%
April O'Neil
Bottom 7%
Top 22%
Bottom 28%
Top 36%
★Top 13%
★Top 15%
Bottom 7%
Middle
Top 23%
Middle
Get some stink on it
Middle
—
Middle
Top 14%
—
—
Middle
Top 18%
—
Bottom 23%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Boo! Khakis371.0× avg
Dirt Queen361.1× avg
Hell Bent for Leather291.0× avg
Thrill of the hunt281.2× avg
Beaver Pelt241.6× avg
Uptown Girl240.8× avg
Mr Rogers211.4× avg
Gnaester201.1× avg
Gozer the Gozerian180.4× avg
Quick splice bargain bin170.6× avg
Colonel Sanders160.8× avg
Lace Panties132.0× avg
Flying Gerbil90.9× avg
Margaret Quaalude50.0× avg
Special olympics50.0× avg
Larry²50.0× avg
Bootleg Station Wagon50.0× avg
April O'Neil50.0× avg
Get some stink on it51.2× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%54%
21000m 6 gate madness100%78%
31200m 12 gate WTA100%60%
41400m 1v1100%25%
51200m 6 gate madness100%31%
61800m 1v1100%63%
71600m 6 gate madness100%61%
81800m 12 gate WTA100%40%
92200m 1v1100%39%
102000m 6 gate madness100%58%
112200m 6 gate madness100%20%
121000m 1v1100%54%
131000m 6 gate madness100%78%
141400m 1v1100%25%
151200m 6 gate madness100%31%
161800m 1v1100%63%
171600m 6 gate madness100%61%
182200m 1v1100%39%
191000m 1v196%54%
201200m 6 gate madness95%31%
212000m 6 gate madness87%58%
222200m 6 gate madness85%20%
232200m 1v185%39%
241000m 1v184%54%
251400m 1v176%25%
262000m 6 gate madness71%58%
271800m 1v162%63%
281000m 6 gate madness49%78%
292200m 1v136%39%
301200m 6 gate madness22%31%
311600m 6 gate madness16%61%
321200m 1v116%61%
332000m 6 gate madness7%58%
341400m 6 gate madness7%40%
351200m 6 gate madness5%31%
362200m 1v15%39%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).