- 1200m 6 gate madness 31% · 21st of 25 · 12 rounds
- 2200m 6 gate madness 20% · 23rd of 25 · 10 rounds
- 2200m 1v1 39% · 19th of 25 · 13 rounds
- 1000m 6 gate madness 78% · 1st of 25 · 13 rounds
- 1800m 1v1 63% · 5th of 25 · 14 rounds
- 2000m 6 gate madness 58% · 7th of 26 · 14 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 2200m1v1avg 50% · 3.3/map | 1200m6 gate madnessavg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Boo! Khakis | — | Top 10% won 5/13 | — | — | Top 23% top 3 10/14 | Middle | — | Middle | Top 12% top 3 3/10 | — |
| Dirt Queen | Bottom 38% | — | Top 24% top 3 5/12 | ★Top 3% | — | — | Bottom 40% top 3 7/13 | Middle | — | Top 28% won 1/5 |
| Hell Bent for Leather | — | ★Top 5% | — | — | Middle top 3 7/14 | Bottom 9% | — | — | ★Top 8% top 3 5/10 | — |
| Thrill of the hunt | Top 29% | Bottom 38% | Top 9% top 3 7/12 | Top 6% | Top 24% | Middle | Top 28% | ★Top 5% top 3 3/6 | Bottom 38% | Middle won 1/5 |
| Beaver Pelt | — | Middle | Top 7% | Top 27% | Middle | Top 22% won 9/14 | — | Top 22% | Middle | Top 25% |
| Uptown Girl | — | Top 27% | — | — | Top 23% top 3 6/14 | Top 23% | — | Top 37% | Top 28% top 3 3/10 | — |
| Mr Rogers | Middle | Top 33% | Middle | Middle | Top 20% | Top 21% | Middle | Top 25% top 3 5/6 | Top 33% | Top 22% |
| Gnaester | Top 10% won 11/20 | — | Top 10% | Top 12% | — | — | Top 12% | Middle | — | ★Top 4% |
| Gozer the Gozerian | Top 38% | — | Middle | Top 40% | — | — | Top 38% top 3 3/13 | Top 36% | — | Middle won 0/5 |
| Quick splice bargain bin | ★Top 8% | — | Middle top 3 3/12 | Bottom 20% | Bottom 6% | Middle | Top 10% | Bottom 25% | — | Top 17% won 1/5 |
| Colonel Sanders | Bottom 25% | Bottom 34% | Middle | Bottom 29% | Bottom 37% | Top 30% | Bottom 28% | Top 37% top 3 3/6 | Bottom 36% | Top 17% |
| Lace Panties | Top 14% | — | ★Top 7% | Top 22% | — | Bottom 29% | ★Top 8% top 3 13/13 | Bottom 34% | — | Bottom 8% |
| Flying Gerbil | Middle | Bottom 26% | Top 39% | Top 22% won 1/4 | — | Bottom 24% | Middle | Middle | Bottom 28% | Top 16% |
| Margaret Quaalude | Bottom 26% | — | Bottom 26% | Middle | — | — | Bottom 27% | Top 25% | — | Middle won 0/5 |
| Special olympics | Top 31% | Bottom 17% | Middle | Top 10% | Bottom 5% | Bottom 20% | Top 29% | — | Bottom 13% | Bottom 23% won 0/5 |
| Larry² | Bottom 28% | Bottom 35% | Bottom 39% | Middle | Middle | Middle | Bottom 30% | Top 11% | Bottom 36% | Top 39% |
| Bootleg Station Wagon | Middle | Bottom 35% | Top 38% | Top 24% | Bottom 37% | Middle | Middle | Top 22% | Bottom 36% | Top 33% |
| April O'Neil | Bottom 7% | Top 22% | Bottom 28% | Top 36% | ★Top 13% | ★Top 15% | Bottom 7% | Middle | Top 23% | Middle |
| Get some stink on it | Middle | — | Middle | Top 14% | — | — | Middle | Top 18% | — | Bottom 23% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).