- 1800m 1v1 40% · 33rd of 40 · 38 rounds
- 1000m 1v1 48% · 23rd of 40 · 56 rounds
- 1200m 12 gate WTA 43% · 22nd of 38 · 14 rounds
- 2200m 1v1 61% · 6th of 40 · 50 rounds
- 1600m 6 gate madness 64% · 6th of 40 · 28 rounds
- 1000m 6 gate madness 59% · 11th of 40 · 38 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 48% 56r · 23rd · 3.9/map | — | 56% 42r · 14th · 2.8/map | — | 40% 38r · 33rd · 2.6/map | — | 61% 50r · 6th · 3.4/map |
| 6 gate madness | 59% 38r · 11th · 2.5/map | 55% 45r · 17th · 3.3/map | — | 64% 28r · 6th · 2.1/map | 54% 40r · 19th · 2.8/map | 61% 28r · 10th · 2.0/map | |
| 12 gate WTA | 43% 14r · 22nd · 1.0/map | 43% 14r · 23rd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Gnaester | ★53% won 27/56 | — | 55% top 3 27/45 | — | 53% | — | ★54% top 3 26/38 | 50% | — | ★12% won 1/14 |
| Thrill of the hunt | 51% | 46% | 55% top 3 26/45 | 53% | 54% won 24/42 | 50% | 52% top 3 3/14 | ★56% top 3 18/28 | 45% | 7.5% won 0/14 |
| Jasper's Brat | — | ★58% won 32/50 | 41% | 56% top 3 26/40 | — | 51% | — | 50% | ★61% top 3 14/28 | 4.7% won 0/14 |
| Thick thighs save lives | 52% | 46% | 54% top 3 21/45 | — | ★56% | 51% | 53% top 3 22/38 | 55% | 43% | 4.5% |
| Boo! Khakis | — | 56% | — | 53% top 3 18/40 | — | 50% | — | 48% | 57% top 3 17/28 | — |
| Slava Ukraini! | — | 56% | — | ★56% top 3 20/40 | — | 50% | — | 44% | 60% top 3 16/28 | — |
| Beaver Pelt | — | 50% | ★55% | 50% | 51% | 52% won 16/38 | — | 53% | 50% | 9.0% won 2/14 |
| Mr Rogers | 50% | 52% | 49% | 54% | 50% | 52% | 49% | 53% top 3 14/28 | 52% | 9.2% won 1/14 |
| Bootleg Station Wagon | 49% | 46% | 51% | 46% | 52% | 49% | 48% | 53% top 3 18/28 | 45% | 8.5% |
| April O'Neil | 43% | 54% | 46% | 55% | 51% | ★53% | 41% | 50% | 54% | 7.1% won 2/14 |
| Gozer the Gozerian | 50% | — | 49% | — | 50% | — | 51% top 3 11/24 | 51% | — | 7.4% |
| Uptown Girl | — | 53% | — | 53% | — | 52% | — | 51% | 53% | — |
| Colonel Sanders | 47% | 46% | 48% | 46% | 48% | 51% | 46% | 51% | 45% | 9.8% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).