- 1800m 1v1 40% · 33rd of 40 · 38 rounds
- 1000m 1v1 48% · 23rd of 40 · 56 rounds
- 1200m 12 gate WTA 43% · 22nd of 38 · 14 rounds
- 2200m 1v1 61% · 6th of 40 · 50 rounds
- 1600m 6 gate madness 64% · 6th of 40 · 28 rounds
- 1000m 6 gate madness 59% · 11th of 40 · 38 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 48% 56r · 23rd · 3.9/map | — | 56% 42r · 14th · 2.8/map | — | 40% 38r · 33rd · 2.6/map | — | 61% 50r · 6th · 3.4/map |
| 6 gate madness | 59% 38r · 11th · 2.5/map | 55% 45r · 17th · 3.3/map | — | 64% 28r · 6th · 2.1/map | 54% 40r · 19th · 2.8/map | 61% 28r · 10th · 2.0/map | |
| 12 gate WTA | 43% 14r · 22nd · 1.0/map | 43% 14r · 23rd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Gnaester | ★Top 10% won 27/56 | — | Top 10% top 3 27/45 | — | Top 12% | — | ★Top 12% top 3 26/38 | Middle | — | ★Top 4% won 1/14 |
| Thrill of the hunt | Top 29% | Bottom 38% | Top 9% top 3 26/45 | Top 24% | Top 6% won 24/42 | Middle | Top 28% top 3 3/14 | ★Top 5% top 3 18/28 | Bottom 38% | Middle won 0/14 |
| Jasper's Brat | — | ★Top 3% won 32/50 | Bottom 9% | Top 11% top 3 26/40 | — | Top 39% | — | Middle | ★Top 2% top 3 14/28 | Bottom 12% won 0/14 |
| Thick thighs save lives | Top 23% | Bottom 35% | Top 12% top 3 21/45 | — | ★Top 2% | Top 35% | Top 18% top 3 22/38 | Top 10% | Bottom 30% | Bottom 7% |
| Boo! Khakis | — | Top 10% | — | Top 23% top 3 18/40 | — | Middle | — | Middle | Top 12% top 3 17/28 | — |
| Slava Ukraini! | — | Top 8% | — | ★Top 8% top 3 20/40 | — | Middle | — | Bottom 15% | Top 4% top 3 16/28 | — |
| Beaver Pelt | — | Middle | ★Top 7% | Middle | Top 27% | Top 22% won 16/38 | — | Top 22% | Middle | Top 25% won 2/14 |
| Mr Rogers | Middle | Top 33% | Middle | Top 20% | Middle | Top 21% | Middle | Top 25% top 3 14/28 | Top 33% | Top 22% won 1/14 |
| Bootleg Station Wagon | Middle | Bottom 35% | Top 38% | Bottom 37% | Top 24% | Middle | Middle | Top 22% top 3 18/28 | Bottom 36% | Top 33% |
| April O'Neil | Bottom 7% | Top 22% | Bottom 28% | Top 13% | Top 36% | ★Top 15% | Bottom 7% | Middle | Top 23% | Middle won 2/14 |
| Gozer the Gozerian | Top 38% | — | Middle | — | Top 40% | — | Top 38% top 3 11/24 | Top 36% | — | Middle |
| Uptown Girl | — | Top 27% | — | Top 23% | — | Top 23% | — | Top 37% | Top 28% | — |
| Colonel Sanders | Bottom 25% | Bottom 34% | Middle | Bottom 37% | Bottom 29% | Top 30% | Bottom 28% | Top 37% | Bottom 36% | Top 17% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).