Team report · all teams

House o' rugs

Power 59.8 · #3 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate madness 44% · 21st of 32 · 13 rounds
  • 1400m 1v1 48% · 19th of 32 · 14 rounds
Winning the most points
  • 1200m 6 gate madness 73% · 3rd of 33 · 17 rounds
  • 1600m 6 gate madness 79% · 2nd of 32 · 12 rounds
  • 1000m 1v1 63% · 5th of 33 · 20 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

House o' rugs
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Gnaester
★53%
won 13/20
55%
top 3 10/17
—
53%
—
—
★54%
top 3 6/12
50%
—
★12%
won 0/5
Thrill of the hunt
51%
55%
top 3 9/17
46%
54%
won 7/14
53%
50%
52%
top 3 1/5
★56%
top 3 11/12
45%
7.5%
won 1/5
Jasper's Brat
—
41%
★58%
won 9/17
—
56%
top 3 5/13
51%
—
50%
★61%
top 3 8/10
4.7%
won 0/5
Thick thighs save lives
52%
54%
top 3 13/17
46%
★56%
—
51%
53%
top 3 5/12
55%
43%
4.5%
Mr Rogers
50%
49%
52%
50%
54%
52%
49%
53%
top 3 7/12
52%
9.2%
won 2/5
Boo! Khakis
—
—
56%
—
53%
top 3 4/13
50%
—
48%
57%
top 3 6/10
—
Slava Ukraini!
—
—
56%
—
★56%
top 3 8/13
50%
—
44%
60%
top 3 4/10
—
Beaver Pelt
—
★55%
50%
51%
50%
52%
won 7/12
—
53%
50%
9.0%
won 0/5
Bootleg Station Wagon
49%
51%
46%
52%
46%
49%
48%
53%
top 3 4/12
45%
8.5%
April O'Neil
43%
46%
54%
51%
55%
★53%
41%
50%
54%
7.1%
won 0/5
Gozer the Gozerian
50%
49%
—
50%
—
—
51%
top 3 5/7
51%
—
7.4%
Uptown Girl
—
—
53%
—
53%
52%
—
51%
53%
—
Colonel Sanders
47%
48%
46%
48%
46%
51%
46%
51%
45%
9.8%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Gnaester551.1× avg
Thrill of the hunt541.2× avg
Jasper's Brat451.1× avg
Thick thighs save lives311.2× avg
Mr Rogers231.2× avg
Boo! Khakis230.9× avg
Slava Ukraini!231.0× avg
Beaver Pelt221.0× avg
Bootleg Station Wagon170.6× avg
April O'Neil100.0× avg
Gozer the Gozerian71.4× avg
Uptown Girl52.4× avg
Colonel Sanders50.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%63%
21000m 6 gate madness100%50%
31200m 12 gate WTA100%60%
41400m 1v1100%48%
51200m 6 gate madness100%73%
61800m 1v1100%59%
71600m 6 gate madness100%79%
81800m 12 gate WTA100%20%
92200m 1v1100%53%
102000m 6 gate madness100%44%
112200m 6 gate madness100%70%
121000m 1v1100%63%
131000m 6 gate madness100%50%
141400m 1v1100%48%
151200m 6 gate madness100%73%
161800m 1v1100%59%
171600m 6 gate madness100%79%
182200m 1v199%53%
191000m 1v199%63%
201200m 6 gate madness99%73%
212000m 6 gate madness96%44%
222200m 6 gate madness91%70%
232200m 1v185%53%
241000m 1v180%63%
251400m 1v175%48%
262000m 6 gate madness67%44%
271800m 1v159%59%
281000m 6 gate madness54%50%
292200m 1v138%53%
301200m 6 gate madness28%73%
311600m 6 gate madness20%79%
321200m 1v120%0%
332000m 6 gate madness9%44%
341400m 6 gate madness9%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).