- 2000m 6 gate madness 44% · 21st of 32 · 13 rounds
- 1400m 1v1 48% · 19th of 32 · 14 rounds
- 1200m 6 gate madness 73% · 3rd of 33 · 17 rounds
- 1600m 6 gate madness 79% · 2nd of 32 · 12 rounds
- 1000m 1v1 63% · 5th of 33 · 20 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.3/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.7/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Gnaester | ★53% won 13/20 | 55% top 3 10/17 | — | 53% | — | — | ★54% top 3 6/12 | 50% | — | ★12% won 0/5 |
| Thrill of the hunt | 51% | 55% top 3 9/17 | 46% | 54% won 7/14 | 53% | 50% | 52% top 3 1/5 | ★56% top 3 11/12 | 45% | 7.5% won 1/5 |
| Jasper's Brat | — | 41% | ★58% won 9/17 | — | 56% top 3 5/13 | 51% | — | 50% | ★61% top 3 8/10 | 4.7% won 0/5 |
| Thick thighs save lives | 52% | 54% top 3 13/17 | 46% | ★56% | — | 51% | 53% top 3 5/12 | 55% | 43% | 4.5% |
| Mr Rogers | 50% | 49% | 52% | 50% | 54% | 52% | 49% | 53% top 3 7/12 | 52% | 9.2% won 2/5 |
| Boo! Khakis | — | — | 56% | — | 53% top 3 4/13 | 50% | — | 48% | 57% top 3 6/10 | — |
| Slava Ukraini! | — | — | 56% | — | ★56% top 3 8/13 | 50% | — | 44% | 60% top 3 4/10 | — |
| Beaver Pelt | — | ★55% | 50% | 51% | 50% | 52% won 7/12 | — | 53% | 50% | 9.0% won 0/5 |
| Bootleg Station Wagon | 49% | 51% | 46% | 52% | 46% | 49% | 48% | 53% top 3 4/12 | 45% | 8.5% |
| April O'Neil | 43% | 46% | 54% | 51% | 55% | ★53% | 41% | 50% | 54% | 7.1% won 0/5 |
| Gozer the Gozerian | 50% | 49% | — | 50% | — | — | 51% top 3 5/7 | 51% | — | 7.4% |
| Uptown Girl | — | — | 53% | — | 53% | 52% | — | 51% | 53% | — |
| Colonel Sanders | 47% | 48% | 46% | 48% | 46% | 51% | 46% | 51% | 45% | 9.8% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).