- 2000m 6 gate madness 44% · 21st of 32 · 13 rounds
- 1400m 1v1 48% · 19th of 32 · 14 rounds
- 1200m 6 gate madness 73% · 3rd of 33 · 17 rounds
- 1600m 6 gate madness 79% · 2nd of 32 · 12 rounds
- 1000m 1v1 63% · 5th of 33 · 20 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.3/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.7/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Gnaester | ★Top 13% won 13/20 | Top 12% top 3 10/17 | ★Top 15% top 3 6/12 | ★Top 6% won 0/5 | ||||||
| Thrill of the hunt | ★Top 10% top 3 9/17 | ★Top 9% won 7/14 | Middle top 3 1/5 | ★Top 6% top 3 11/12 | Middle won 1/5 | |||||
| Jasper's Brat | ★Top 17% won 9/17 | Top 23% top 3 5/13 | ★Top 7% top 3 8/10 | Bottom 5% won 0/5 | ||||||
| Thick thighs save lives | Top 15% top 3 13/17 | Top 26% top 3 5/12 | ||||||||
| Mr Rogers | Top 36% top 3 7/12 | Top 37% won 2/5 | ||||||||
| Boo! Khakis | Top 40% | Top 40% top 3 4/13 | Top 27% top 3 6/10 | |||||||
| Slava Ukraini! | ★Top 16% top 3 8/13 | Top 10% top 3 4/10 | ||||||||
| Beaver Pelt | Middle won 7/12 | Middle won 0/5 | ||||||||
| Bootleg Station Wagon | Top 33% top 3 4/12 | |||||||||
| April O'Neil | Bottom 39% | Bottom 35% won 0/5 | ||||||||
| Gozer the Gozerian | Middle top 3 5/7 | Bottom 39% | ||||||||
| Uptown Girl | Middle | Middle | ||||||||
| Colonel Sanders | Middle |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).