Compare with
Losing the most points
- 2200m 24 gate madness 0% · 34th of 34 · 10 rounds
- 1200m 6 gate WTA 24% · 28th of 33 · 9 rounds
- 1600m 24 gate WTA 30% · 31st of 32 · 11 rounds
Winning the most points
- 2000m 6 gate madness 79% · 2nd of 32 · 9 rounds
- 1600m 6 gate madness 71% · 4th of 32 · 8 rounds
- 2200m 1v1 68% · 5th of 32 · 10 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1400m 24 gate madness
← all coresDanshan
- BOT Blaze Frostfangbeats 79% · 4 races · 0 won · 1 top 3
- BOT Nero Flarewindbeats 77% · 4 races · 1 won · 2 top 3
- Unlit Cellbeats 61% · 2 races · 0 won · 0 top 3
- BOT Kane Grimspirebeats 61% · 2 races · 0 won · 0 top 3
- BOT Rex Blackthornbeats 58% · 4 races · 0 won · 0 top 3
- Knot Wardenbeats 59% · 2 races · 0 won · 0 top 3
- BOT v2 Sable Skyrunnerbeats 59% · 2 races · 0 won · 0 top 3
- Lethal Chaosbeats 54% · 2 races · 0 won · 0 top 3
- BOT v2 Astra Stormbornbeats 54% · 2 races · 0 won · 0 top 3
- Hog Headbeats 52% · 2 races · 0 won · 0 top 3
- BOT Vex Ghoststepbeats 47% · 4 races · 0 won · 0 top 3
- BOT v2 Juno Ironcladbeats 46% · 4 races · 0 won · 0 top 3
- BOT Orion Duskbladebeats 41% · 2 races · 0 won · 0 top 3
- Madness 3beats 39% · 2 races · 0 won · 0 top 3
- Text Mebeats 37% · 2 races · 0 won · 0 top 3
- BOT Kael Duskbladebeats 30% · 2 races · 0 won · 0 top 3
- BOT v2 Nero Ashbanebeats 29% · 4 races · 0 won · 0 top 3
- Haunted Nitrobeats 11% · 2 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).