Team report · all teams

Danshan

Power 33.3 · #32 of 34 · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 0% · 34th of 34 · 10 rounds
  • 1200m 6 gate WTA 24% · 28th of 33 · 9 rounds
  • 1600m 24 gate WTA 30% · 31st of 32 · 11 rounds
Winning the most points
  • 2000m 6 gate madness 79% · 2nd of 32 · 9 rounds
  • 1600m 6 gate madness 71% · 4th of 32 · 8 rounds
  • 2200m 1v1 68% · 5th of 32 · 10 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
BOT Nyx Blackthorn7442%
BOT Nero Flarewind7360%
Lethal Chaos6756%
Unlit Cell6245%
BOT v2 Juno Ironclad6161%
Hog Head5853%
Long Ride Molly5847%
Haunted Nitro5755%
BOT Rex Blackthorn5554%
Madness 35456%
BOT v2 Sable Skyrunner5351%
Ferrari vs Ford5246%
BOT Kael Ghoststep5043%
BOT Blaze Frostfang4947%
Knot Warden4753%
BOT v2 Orion Steelheart4754%
Text Me4645%
BOT Astra Darkmoor4646%
BOT Orion Duskblade4541%
BOT Vex Ghoststep4447%
BOT v2 Nero Ashbane4347%
BOT v2 Drake Crimson4256%
BOT Kael Duskblade4139%
BOT v2 Astra Stormborn3945%
BOT Kane Grimspire3942%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).