Team report · all teams

Danshan

Power 18.0 · #33 of 33 on Miracles · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 0% · 32nd of 33 · 8 rounds
  • 2000m 22 gate WTA 33% · 22nd of 33 · 6 rounds
Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
BOT Rex Blackthorn1955%
BOT Blaze Frostfang1958%
BOT Vex Ghoststep1941%
BOT v2 Juno Ironclad1856%
BOT Nero Flarewind1863%
BOT v2 Sable Skyrunner1846%
BOT v2 Nero Ashbane1842%
Unlit Cell1738%
Knot Warden1755%
Haunted Nitro1752%
BOT v2 Orion Steelheart1754%
Lethal Chaos1748%
Madness 31761%
BOT Nyx Blackthorn1740%
BOT Kael Ghoststep1747%
Ferrari vs Ford1654%
BOT v2 Drake Crimson1656%
Text Me1642%
BOT Orion Duskblade1639%
BOT Astra Darkmoor1649%
BOT Kane Grimspire1643%
Hog Head1646%
Long Ride Molly1644%
BOT v2 Astra Stormborn1636%
BOT Kael Duskblade1647%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%33%
22200m 24 gate madness100%0%
31000m 22 gate WTA100%0%
42200m 24 gate madness100%0%
52000m 22 gate WTA100%33%
61800m 24 gate madness100%0%
71600m 22 gate WTA100%75%
81400m 24 gate madness100%0%
91200m 22 gate WTA100%0%
102200m 24 gate madness100%0%
111400m 22 gate WTA100%0%
121000m 24 gate madness100%0%
132200m 22 gate WTA100%0%
141400m 24 gate madness100%0%
151600m 22 gate WTA100%75%
161800m 24 gate madness100%0%
172000m 22 gate WTA100%33%
182200m 24 gate madness99%0%
191200m 22 gate WTA92%0%
202200m 24 gate madness86%0%
211000m 22 gate WTA80%0%
221800m 24 gate madness75%0%
231000m 22 gate WTA65%0%
241200m 24 gate madness59%—
251400m 22 gate WTA54%0%
261600m 24 gate madness48%—
271000m 22 gate WTA36%0%
281800m 24 gate madness28%0%
292000m 22 gate WTA20%33%
302200m 24 gate madness13%0%
311800m 22 gate WTA6%—
322200m 24 gate madness6%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).