Team report · all teams

Danshan

Power 26.2 · #31 of 32 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
BOT v2 Juno Ironclad81.6× avg
BOT Nero Flarewind82.4× avg
Haunted Nitro80.0× avg
Lethal Chaos80.8× avg
Madness 380.8× avg
Knot Warden81.3× avg
Unlit Cell80.7× avg
BOT Rex Blackthorn80.0× avg
BOT Blaze Frostfang80.5× avg
BOT v2 Orion Steelheart80.4× avg
BOT Nyx Blackthorn80.4× avg
BOT v2 Drake Crimson71.0× avg
BOT v2 Nero Ashbane71.2× avg
Ferrari vs Ford71.6× avg
BOT Kael Ghoststep70.0× avg
BOT v2 Sable Skyrunner70.8× avg
Text Me70.8× avg
BOT Orion Duskblade70.0× avg
BOT Astra Darkmoor70.0× avg
Hog Head71.0× avg
Long Ride Molly70.0× avg
BOT v2 Astra Stormborn60.0× avg
BOT Kael Duskblade61.3× avg
BOT Kane Grimspire60.0× avg
BOT Vex Ghoststep60.8× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%0%
22200m 6 gate WTA100%0%
31000m 1v1100%50%
42200m 6 gate madness100%0%
52000m 12 gate madness100%0%
61800m 24 gate madness100%100%
71600m 4 gate WTA100%50%
81200m 6 gate WTA100%0%
91600m 1v1100%75%
101000m 6 gate madness100%0%
111400m 12 gate madness100%0%
121000m 24 gate madness100%50%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%0%
151600m 1v1100%75%
161800m 6 gate madness100%0%
172000m 12 gate madness100%0%
182200m 24 gate madness100%0%
191800m 4 gate WTA96%50%
201800m 6 gate WTA95%0%
212000m 1v192%0%
221600m 6 gate madness86%100%
231000m 12 gate madness78%0%
241200m 24 gate madness73%—
251400m 4 gate WTA66%—
261600m 6 gate WTA56%—
271400m 1v140%—
281800m 6 gate madness33%0%
291800m 12 gate madness26%—
302200m 24 gate madness18%0%
311800m 4 gate WTA10%50%
322200m 6 gate WTA10%0%
332000m 1v15%0%
341800m 6 gate madness5%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).