Team report · all teams

Danshan

Power 26.2 · #31 of 32 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Danshan
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map
BOT v2 Juno Ironclad
29%
★58%
59%
12%
top 3 0/2
17%
30%
50%
25%
★29%
won 0/2
57%
BOT Nero Flarewind
★29%
—
55%
★20%
top 3 1/2
★24%
★31%
46%
23%
29%
won 0/2
★61%
Haunted Nitro
22%
54%
49%
7.7%
top 3 0/2
12%
won 0/2
22%
47%
23%
22%
47%
Lethal Chaos
14%
48%
—
6.4%
top 3 0/2
9.5%
won 0/2
—
★53%
21%
16%
39%
Madness 3
19%
52%
60%
7.0%
top 3 0/2
12%
won 0/2
25%
48%
17%
23%
54%
Knot Warden
23%
53%
52%
7.9%
12%
26%
won 1/2
42%
won 1/2
24%
23%
43%
Unlit Cell
13%
51%
won 2/2
43%
6.3%
9.1%
18%
51%
18%
15%
36%
top 3 0/2
BOT Rex Blackthorn
19%
53%
53%
6.9%
11%
24%
won 0/2
52%
26%
21%
46%
top 3 0/2
BOT Blaze Frostfang
22%
52%
47%
9.6%
top 3 0/2
14%
23%
47%
★28%
21%
45%
top 3 0/2
BOT v2 Orion Steelheart
15%
top 3 0/2
52%
47%
top 3 1/2
6.4%
9.9%
19%
44%
15%
18%
44%
BOT Nyx Blackthorn
13%
top 3 0/2
46%
won 1/2
36%
6.3%
8.6%
15%
50%
17%
14%
32%
BOT v2 Drake Crimson
21%
top 3 1/4
48%
49%
8.5%
13%
22%
—
16%
top 3 0/2
23%
49%
BOT v2 Nero Ashbane
19%
top 3 1/4
44%
★60%
12%
16%
31%
47%
19%
20%
50%
Ferrari vs Ford
19%
top 3 1/2
46%
45%
top 3 1/2
7.6%
11%
22%
44%
24%
top 3 1/2
20%
41%
BOT Kael Ghoststep
15%
top 3 0/2
51%
48%
top 3 0/2
6.3%
9.5%
20%
48%
16%
top 3 0/2
17%
40%
BOT v2 Sable Skyrunner
18%
top 3 1/2
49%
46%
6.6%
9.9%
20%
50%
21%
20%
39%
Text Me
18%
top 3 0/2
47%
51%
6.4%
10%
21%
45%
18%
20%
45%
BOT Orion Duskblade
21%
47%
42%
7.5%
top 3 0/2
11%
19%
47%
26%
21%
40%
BOT Astra Darkmoor
17%
top 3 0/2
48%
57%
6.7%
11%
27%
44%
16%
top 3 0/2
19%
48%
Hog Head
26%
49%
45%
14%
top 3 1/2
19%
20%
38%
19%
26%
58%
Long Ride Molly
24%
top 3 0/2
44%
45%
15%
19%
23%
—
18%
top 3 0/2
24%
53%
BOT v2 Astra Stormborn
14%
50%
44%
6.5%
top 3 0/2
9.7%
19%
47%
23%
16%
38%
BOT Kael Duskblade
18%
43%
53%
8.7%
top 3 0/2
13%
26%
46%
15%
19%
46%
BOT Kane Grimspire
15%
48%
36%
6.3%
top 3 0/2
8.7%
15%
49%
18%
16%
33%
BOT Vex Ghoststep
—
48%
45%
8.4%
top 3 0/2
13%
20%
47%
21%
top 3 1/2
—
46%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
BOT v2 Juno Ironclad81.6× avg
BOT Nero Flarewind82.4× avg
Haunted Nitro80.0× avg
Lethal Chaos80.8× avg
Madness 380.8× avg
Knot Warden81.3× avg
Unlit Cell80.7× avg
BOT Rex Blackthorn80.0× avg
BOT Blaze Frostfang80.5× avg
BOT v2 Orion Steelheart80.4× avg
BOT Nyx Blackthorn80.4× avg
BOT v2 Drake Crimson71.0× avg
BOT v2 Nero Ashbane71.2× avg
Ferrari vs Ford71.6× avg
BOT Kael Ghoststep70.0× avg
BOT v2 Sable Skyrunner70.8× avg
Text Me70.8× avg
BOT Orion Duskblade70.0× avg
BOT Astra Darkmoor70.0× avg
Hog Head71.0× avg
Long Ride Molly70.0× avg
BOT v2 Astra Stormborn60.0× avg
BOT Kael Duskblade61.3× avg
BOT Kane Grimspire60.0× avg
BOT Vex Ghoststep60.8× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%0%
22200m 6 gate WTA100%0%
31000m 1v1100%50%
42200m 6 gate madness100%0%
52000m 12 gate madness100%0%
61800m 24 gate madness100%100%
71600m 4 gate WTA100%50%
81200m 6 gate WTA100%0%
91600m 1v1100%75%
101000m 6 gate madness100%0%
111400m 12 gate madness100%0%
121000m 24 gate madness100%50%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%0%
151600m 1v1100%75%
161800m 6 gate madness100%0%
172000m 12 gate madness100%0%
182200m 24 gate madness100%0%
191800m 4 gate WTA96%50%
201800m 6 gate WTA95%0%
212000m 1v192%0%
221600m 6 gate madness86%100%
231000m 12 gate madness78%0%
241200m 24 gate madness73%—
251400m 4 gate WTA66%—
261600m 6 gate WTA56%—
271400m 1v140%—
281800m 6 gate madness33%0%
291800m 12 gate madness26%—
302200m 24 gate madness18%0%
311800m 4 gate WTA10%50%
322200m 6 gate WTA10%0%
332000m 1v15%0%
341800m 6 gate madness5%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).