Team report · all teams

Danshan

Power 49.7 · #18 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 32% · 31st of 33 · 10 rounds
  • 1400m 1v1 36% · 29th of 32 · 9 rounds
  • 1000m 1v1 42% · 26th of 33 · 12 rounds
Winning the most points
  • 2000m 6 gate madness 79% · 2nd of 32 · 9 rounds
  • 2200m 1v1 68% · 4th of 32 · 10 rounds
  • 2200m 6 gate madness 83% · 3rd of 31 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Danshan
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
BOT Nyx Blackthorn
Bottom 35%
won 5/12
Middle
top 3 3/10
Middle
top 3 6/9
Bottom 3%
won 0/3
BOT Nero Flarewind
★Top 9%
won 7/10
★Top 36%
top 3 6/9
★Top 7%
top 3 3/6
Lethal Chaos
★Top 1%
top 3 4/10
★Top 4%
top 3 5/9
Bottom 14%
won 0/3
Unlit Cell
Top 33%
top 3 5/10
Middle
top 3 4/9
Bottom 5%
Bottom 10%
won 0/3
BOT v2 Juno Ironclad
★Top 5%
won 6/9
★Top 1%
top 3 5/7
Hog Head
Middle
top 3 7/9
Top 22%
top 3 4/6
Long Ride Molly
Bottom 32%
top 3 3/9
Middle
top 3 4/6
Ferrari vs Ford
Bottom 31%
won 3/9
Bottom 10%
Middle
won 0/3
Haunted Nitro
Top 6%
top 3 6/7
Madness 3
Top 28%
top 3 2/7
BOT Rex Blackthorn
Bottom 18%
Bottom 17%
won 0/3
BOT Orion Duskblade
Bottom 17%
won 0/3
Knot Warden
Bottom 2%
BOT v2 Orion Steelheart
Bottom 4%
BOT Blaze Frostfang
Bottom 16%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
BOT Nyx Blackthorn340.9× avg
BOT Nero Flarewind251.3× avg
Lethal Chaos231.0× avg
Unlit Cell220.9× avg
BOT v2 Juno Ironclad161.4× avg
Hog Head151.5× avg
Long Ride Molly150.9× avg
Ferrari vs Ford120.6× avg
Haunted Nitro101.6× avg
Madness 3100.5× avg
BOT Rex Blackthorn30.0× avg
BOT Orion Duskblade30.0× avg
Knot Warden34.0× avg
BOT v2 Orion Steelheart30.0× avg
BOT Blaze Frostfang30.0× avg
BOT Kael Ghoststep30.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%42%
21000m 6 gate madness100%61%
31200m 12 gate WTA100%0%
41400m 1v1100%36%
51200m 6 gate madness100%32%
61800m 1v1100%67%
71600m 6 gate madness100%68%
81800m 12 gate WTA100%33%
92200m 1v1100%68%
102000m 6 gate madness100%79%
112200m 6 gate madness100%83%
121000m 1v1100%42%
131000m 6 gate madness100%61%
141400m 1v1100%36%
151200m 6 gate madness100%32%
161800m 1v1100%67%
171600m 6 gate madness100%68%
182200m 1v199%68%
191000m 1v199%42%
201200m 6 gate madness99%32%
212000m 6 gate madness96%79%
222200m 6 gate madness91%83%
232200m 1v185%68%
241000m 1v180%42%
251400m 1v175%36%
262000m 6 gate madness67%79%
271800m 1v159%67%
281000m 6 gate madness54%61%
292200m 1v138%68%
301200m 6 gate madness28%32%
311600m 6 gate madness20%68%
321200m 1v120%100%
332000m 6 gate madness9%79%
341400m 6 gate madness9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).