Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 100% 2r · 1.1/map | — | — | 25% 4r · 28th · 0.4/map | — | 100% 1r · 0.2/map | — |
| 6 gate madness | 0% 2r · 0.8/map | — | — | 100% 1r · 0.7/map | 0% 2r · 0.3/map | — | 0% 2r · 0.7/map |
| 12 gate madness | 100% 1r · 0.2/map | 50% 2r · 0.2/map | — | 25% 4r · 25th · 0.4/map | |||
| 24 gate madness | 33% 3r · 26th · 0.5/map | 100% 1r · 0.4/map | 50% 2r · 0.5/map | — | 0% 4r · 33rd · 1.1/map | 0% 6r · 33rd · 1.6/map | |
| 4 gate WTA | 0% 1r · 0.6/map | 0% 2r · 0.2/map | 0% 2r · 0.5/map | 50% 2r · 0.2/map | 0% 2r · 0.8/map | 50% 2r · 0.2/map | 0% 1r · 0.5/map |
| 6 gate WTA | 0% 3r · 33rd · 0.9/map | 0% 1r · 0.5/map | 0% 1r · 0.1/map | 0% 1r · 0.2/map | 0% 4r · 33rd · 1.1/map | 0% 2r · 0.2/map | |
| 12 gate WTA | — | — | |||||
| 16 gate WTA | 0% 1r · 0.3/map | 0% 1r · 0.6/map | — | — | 0% 2r · 0.6/map | ||
| 22 gate WTA | 0% 1r · 0.8/map | 0% 2r · 0.5/map | 0% 1r · 0.4/map | 50% 2r · 0.5/map | — | 33% 3r · 23rd · 0.8/map | 0% 1r · 0.2/map |
| 24 gate WTA | 0% 1r · 0.3/map | 0% 1r · 0.3/map | 0% 2r · 1.0/map | — | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- BOT Blaze Duskbladetop 3 1 of 1 (avg 13%)
- BOT Juno Vortextop 3 0 of 1 (avg 13%)
- BOT Nova Shadowmourntop 3 0 of 2 (avg 13%)
- Wild Chargertop 3 0 of 2 (avg 13%)
- BOT Kael Voidwalkertop 3 0 of 2 (avg 13%)
- BOT Blaze Stormborntop 3 0 of 2 (avg 13%)
- new pop #01top 3 0 of 2 (avg 13%)
- BOT Astra Ghoststeptop 3 0 of 2 (avg 13%)
- BOT Orion Emberwraithtop 3 0 of 2 (avg 13%)
- chall-02top 3 0 of 2 (avg 13%)
- BOT Cypher Frostfangtop 3 0 of 2 (avg 13%)
- ww-d-01top 3 0 of 3 (avg 13%) · league rank Bottom 26% (8.2%)
- ww-freak-01top 3 0 of 4 (avg 13%) · league rank Bottom 16% (7.3%)
- Burning Apextop 3 0 of 3 (avg 13%) · league rank Bottom 13% (7.0%)
- Youthful Racertop 3 0 of 2 (avg 13%) · league rank Bottom 10% (6.8%)
- BOT Zara Ghoststeptop 3 0 of 3 (avg 13%) · league rank Bottom 9% (6.8%)
- Racingtop 3 0 of 3 (avg 13%) · league rank Bottom 7% (6.6%)
- Lethal Bandittop 3 0 of 4 (avg 13%) · league rank Bottom 7% (6.6%)
- Nimbus Trailblazertop 3 0 of 3 (avg 13%) · league rank Bottom 2% (6.4%)
- BOT Juno Grimspiretop 3 0 of 3 (avg 13%) · league rank Bottom 1% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).