No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 0% 1r · 1.0/map | — | 50% 2r · 2.0/map | — | 0% 2r · 3.0/map | 0% 4r · 33rd · 5.0/map | |
| 22 gate WTA | 0% 1r · 2.8/map | 0% 2r · 1.9/map | 0% 1r · 1.5/map | 50% 2r · 2.0/map | — | 33% 3r · 23rd · 3.2/map | 0% 1r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores
Click a heat-map cell to see who ran that segment| Core | Races | Beats the field | Best segment | Needs work |
|---|---|---|---|---|
| BOT Blaze Stormborn | 12 | 35% | — | — |
| BOT Juno Vortex | 12 | 50% | 2200m 24 gate madness 49% · 3 | — |
| Nimbus Trailblazer | 12 | 28% | 2200m 24 gate madness 9% · 3 | — |
| ww-d-01 | 11 | 22% | — | — |
| Racing | 11 | 51% | 2200m 24 gate madness 67% · 4 | — |
| Burning Apex | 10 | 36% | 2000m 22 gate WTA 32% · 3 | — |
| BOT Blaze Duskblade | 10 | 51% | 2200m 24 gate madness 52% · 4 | — |
| BOT Orion Emberwraith | 10 | 50% | — | — |
| ww-freak-01 | 10 | 56% | 2200m 24 gate madness 54% · 3 | — |
| BOT Juno Grimspire | 10 | 31% | — | — |
| BOT Nyx Crimson | 9 | 42% | — | — |
| BOT Nova Shadowmourn | 9 | 42% | 2200m 24 gate madness 70% · 3 | 2000m 22 gate WTA 37% · 3 |
| chall-02 | 9 | 20% | — | — |
| Youthful Racer | 9 | 70% | — | — |
| spv03_01 | 9 | 34% | 2200m 24 gate madness 52% · 3 | — |
| BOT Cypher Frostfang | 8 | 31% | — | — |
| Wild Charger | 8 | 38% | — | — |
| Lethal Bandit | 8 | 50% | — | — |
| BOT Kael Voidwalker | 8 | 42% | — | — |
| BOT Astra Ghoststep | 7 | 42% | — | — |
| ww-cv2-010101 | 7 | 56% | 2200m 24 gate madness 38% · 3 | — |
| BOT Zara Ghoststep | 6 | 40% | — | — |
| new pop #01 | 6 | 45% | — | — |
| Sunset Symphony | 5 | 26% | — | — |
| BOT Kael Shadowmourn | 2 | 77% | — | — |
Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).