Team report · all teams

wisdom-weaver

Power 21.8 · #32 of 33 on Miracles · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

The races that come up most on Miracles, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

wisdom-weaver
Core2200m24 gate madnessavg 13% · 5.0/map2000m22 gate WTAavg 4.5% · 3.2/map1800m24 gate madnessavg 13% · 3.0/map1000m22 gate WTAavg 4.5% · 2.8/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 1.9/map1400m22 gate WTAavg 4.5% · 1.5/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
BOT Blaze Stormborn
Bottom 21%
top 3 0/2
BOT Juno Vortex
Middle
top 3 0/3
Bottom 39%
won 0/1
Middle
won 0/1
Nimbus Trailblazer
Bottom 15%
top 3 0/3
Bottom 2%
top 3 0/1
ww-d-01
Bottom 8%
top 3 0/1
Bottom 26%
top 3 0/1
Bottom 16%
top 3 0/1
Racing
Middle
top 3 0/4
Bottom 7%
top 3 0/1
Burning Apex
Bottom 4%
won 0/3
Bottom 13%
top 3 0/1
BOT Blaze Duskblade
Bottom 32%
top 3 1/4
ww-freak-01
Middle
top 3 0/3
Bottom 35%
won 0/1
Bottom 16%
top 3 0/2
★Top 32%
top 3 0/1
Middle
won 0/1
BOT Juno Grimspire
Bottom 1%
top 3 0/1
BOT Nyx Crimson
Bottom 7%
top 3 0/2
Bottom 20%
top 3 1/1
BOT Nova Shadowmourn
★Top 21%
top 3 1/3
Bottom 40%
won 0/3
★Top 21%
Youthful Racer
Bottom 36%
top 3 0/2
Bottom 18%
won 0/2
Bottom 10%
Bottom 1%
won 0/1
Bottom 4%
won 0/2
Bottom 1%
Bottom 2%
Bottom 1%
won 0/1
Bottom 1%
Bottom 22%
won 0/1
spv03_01
Bottom 35%
top 3 0/3
Bottom 1%
top 3 0/1
BOT Cypher Frostfang
Bottom 3%
top 3 0/1
Lethal Bandit
Bottom 10%
top 3 0/1
Bottom 7%
top 3 0/2
Bottom 31%
top 3 0/1
BOT Astra Ghoststep
Bottom 15%
top 3 0/2
ww-cv2-010101
Bottom 24%
top 3 1/3
BOT Zara Ghoststep
Bottom 9%
top 3 0/1
new pop #01
Bottom 10%
won 0/2
Bottom 9%
top 3 0/1
BOT Kael Shadowmourn
Top 28%
top 3 0/1
Bottom 34%
Middle
Top 34%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
BOT Blaze Stormborn120.0× avg
BOT Juno Vortex120.0× avg
Nimbus Trailblazer120.0× avg
ww-d-01110.0× avg
Racing111.1× avg
Burning Apex100.0× avg
BOT Blaze Duskblade103.2× avg
BOT Orion Emberwraith101.4× avg
ww-freak-01100.0× avg
BOT Juno Grimspire100.0× avg
BOT Nyx Crimson91.4× avg
BOT Nova Shadowmourn91.2× avg
chall-0290.0× avg
Youthful Racer90.0× avg
spv03_0191.2× avg
BOT Cypher Frostfang80.0× avg
Wild Charger80.0× avg
Lethal Bandit80.0× avg
BOT Kael Voidwalker80.0× avg
BOT Astra Ghoststep70.0× avg
ww-cv2-01010171.8× avg
BOT Zara Ghoststep60.0× avg
new pop #0160.0× avg
Sunset Symphony50.0× avg
BOT Kael Shadowmourn20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%33%
22200m 24 gate madness100%0%
31000m 22 gate WTA100%0%
42200m 24 gate madness100%0%
52000m 22 gate WTA100%33%
61800m 24 gate madness100%0%
71600m 22 gate WTA100%50%
81400m 24 gate madness100%50%
91200m 22 gate WTA100%0%
102200m 24 gate madness100%0%
111400m 22 gate WTA100%0%
121000m 24 gate madness100%0%
132200m 22 gate WTA100%0%
141400m 24 gate madness100%50%
151600m 22 gate WTA100%50%
161800m 24 gate madness100%0%
172000m 22 gate WTA100%33%
182200m 24 gate madness99%0%
191200m 22 gate WTA92%0%
202200m 24 gate madness86%0%
211000m 22 gate WTA80%0%
221800m 24 gate madness75%0%
231000m 22 gate WTA65%0%
241200m 24 gate madness59%—
251400m 22 gate WTA54%0%
261600m 24 gate madness48%—
271000m 22 gate WTA36%0%
281800m 24 gate madness28%0%
292000m 22 gate WTA20%33%
302200m 24 gate madness13%0%
311800m 22 gate WTA6%—
322200m 24 gate madness6%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).