No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 0% 1r · 1.0/map | — | 50% 2r · 2.0/map | — | 0% 2r · 3.0/map | 0% 4r · 33rd · 5.0/map | |
| 22 gate WTA | 0% 1r · 2.8/map | 0% 2r · 1.9/map | 0% 1r · 1.5/map | 50% 2r · 2.0/map | — | 33% 3r · 23rd · 3.2/map | 0% 1r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Miracles
The races that come up most on Miracles, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% · 5.0/map | 2000m22 gate WTAavg 4.5% · 3.2/map | 1800m24 gate madnessavg 13% · 3.0/map | 1000m22 gate WTAavg 4.5% · 2.8/map | 1600m22 gate WTAavg 4.5% · 2.0/map | 1400m24 gate madnessavg 13% · 2.0/map | 1200m22 gate WTAavg 4.5% · 1.9/map | 1400m22 gate WTAavg 4.5% · 1.5/map | 1000m24 gate madnessavg 13% · 1.0/map | 2200m22 gate WTAavg 4.5% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| BOT Blaze Stormborn | Bottom 21% top 3 0/2 | |||||||||
| BOT Juno Vortex | Middle top 3 0/3 | Bottom 39% won 0/1 | Middle won 0/1 | |||||||
| Nimbus Trailblazer | Bottom 15% top 3 0/3 | Bottom 2% top 3 0/1 | ||||||||
| ww-d-01 | Bottom 8% top 3 0/1 | Bottom 26% top 3 0/1 | Bottom 16% top 3 0/1 | |||||||
| Racing | Middle top 3 0/4 | Bottom 7% top 3 0/1 | ||||||||
| Burning Apex | Bottom 4% won 0/3 | Bottom 13% top 3 0/1 | ||||||||
| BOT Blaze Duskblade | Bottom 32% top 3 1/4 | |||||||||
| ww-freak-01 | Middle top 3 0/3 | Bottom 35% won 0/1 | Bottom 16% top 3 0/2 | ★Top 32% top 3 0/1 | Middle won 0/1 | |||||
| BOT Juno Grimspire | Bottom 1% top 3 0/1 | |||||||||
| BOT Nyx Crimson | Bottom 7% top 3 0/2 | Bottom 20% top 3 1/1 | ||||||||
| BOT Nova Shadowmourn | ★Top 21% top 3 1/3 | Bottom 40% won 0/3 | ★Top 21% | |||||||
| Youthful Racer | Bottom 36% top 3 0/2 | Bottom 18% won 0/2 | Bottom 10% | Bottom 1% won 0/1 | Bottom 4% won 0/2 | Bottom 1% | Bottom 2% | Bottom 1% won 0/1 | Bottom 1% | Bottom 22% won 0/1 |
| spv03_01 | Bottom 35% top 3 0/3 | Bottom 1% top 3 0/1 | ||||||||
| BOT Cypher Frostfang | Bottom 3% top 3 0/1 | |||||||||
| Lethal Bandit | Bottom 10% top 3 0/1 | Bottom 7% top 3 0/2 | Bottom 31% top 3 0/1 | |||||||
| BOT Astra Ghoststep | Bottom 15% top 3 0/2 | |||||||||
| ww-cv2-010101 | Bottom 24% top 3 1/3 | |||||||||
| BOT Zara Ghoststep | Bottom 9% top 3 0/1 | |||||||||
| new pop #01 | Bottom 10% won 0/2 | Bottom 9% top 3 0/1 | ||||||||
| BOT Kael Shadowmourn | Top 28% top 3 0/1 | Bottom 34% | Middle | Top 34% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).