No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 0% 1r · 1.0/map | — | 50% 2r · 2.0/map | — | 0% 2r · 3.0/map | 0% 4r · 33rd · 5.0/map | |
| 22 gate WTA | 0% 1r · 2.8/map | 0% 2r · 1.9/map | 0% 1r · 1.5/map | 50% 2r · 2.0/map | — | 33% 3r · 23rd · 3.2/map | 0% 1r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Miracles
The races that come up most on Miracles, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% · 5.0/map | 2000m22 gate WTAavg 4.5% · 3.2/map | 1800m24 gate madnessavg 13% · 3.0/map | 1000m22 gate WTAavg 4.5% · 2.8/map | 1600m22 gate WTAavg 4.5% · 2.0/map | 1400m24 gate madnessavg 13% · 2.0/map | 1200m22 gate WTAavg 4.5% · 1.9/map | 1400m22 gate WTAavg 4.5% · 1.5/map | 1000m24 gate madnessavg 13% · 1.0/map | 2200m22 gate WTAavg 4.5% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| BOT Blaze Stormborn | Bottom 21% top 3 0/2 | Bottom 4% won 0/2 | — top 3 0/2 | Bottom 9% | Bottom 21% | Bottom 20% top 3 0/2 | — won 0/2 | Bottom 24% | Bottom 8% top 3 0/1 | Bottom 24% won 0/1 |
| BOT Juno Vortex | Middle top 3 0/3 | Middle won 0/1 | — top 3 0/1 | Bottom 19% won 0/1 | — won 0/1 | Bottom 6% top 3 0/1 | — won 0/1 | Bottom 9% won 0/1 | Bottom 17% top 3 0/1 | Middle won 0/1 |
| Nimbus Trailblazer | Bottom 15% top 3 0/3 | Bottom 12% won 0/2 | Bottom 2% top 3 0/1 | Middle won 0/1 | Bottom 12% won 0/2 | Bottom 23% top 3 0/2 | Bottom 11% | Bottom 24% | Middle top 3 0/1 | Bottom 18% |
| ww-d-01 | Bottom 8% top 3 0/1 | — won 0/1 | Bottom 28% top 3 0/1 | Bottom 21% won 0/1 | Bottom 10% won 0/2 | Bottom 11% top 3 0/1 | — won 0/1 | Bottom 14% won 0/1 | Bottom 17% top 3 0/1 | Bottom 9% won 0/1 |
| Racing | Middle top 3 0/4 | — won 0/1 | Bottom 7% top 3 0/1 | Middle | — won 1/1 | Bottom 31% | Bottom 30% won 0/2 | Bottom 29% won 0/1 | Middle | Middle won 0/1 |
| Burning Apex | Bottom 11% top 3 0/1 | Bottom 4% won 0/3 | Bottom 13% top 3 0/1 | Bottom 15% won 0/1 | — | Bottom 4% top 3 0/2 | — won 0/1 | Bottom 4% won 0/1 | Bottom 13% | Bottom 11% |
| BOT Blaze Duskblade | Bottom 32% top 3 1/4 | ★Top 12% won 1/2 | — top 3 1/1 | ★Top 2% | — won 0/1 | Middle top 3 0/1 | — won 0/1 | Middle | ★Top 1% | Bottom 32% |
| BOT Orion Emberwraith | — top 3 0/1 | Bottom 39% won 0/2 | — | — won 0/1 | — won 0/1 | Middle top 3 1/2 | — won 0/1 | Middle won 0/1 | — | — won 0/1 |
| ww-freak-01 | Middle top 3 0/3 | Bottom 38% won 0/1 | Bottom 17% top 3 0/2 | Top 39% | — | — top 3 0/1 | Bottom 23% won 0/1 | — | Top 29% top 3 0/1 | Middle won 0/1 |
| BOT Juno Grimspire | — top 3 0/2 | — won 0/1 | Bottom 1% top 3 0/1 | Bottom 11% won 0/1 | Bottom 6% won 0/1 | — top 3 0/2 | Bottom 3% won 0/2 | — | Bottom 10% | — |
| BOT Nyx Crimson | Bottom 7% top 3 0/2 | — won 0/1 | — | Bottom 21% won 0/1 | — won 0/1 | Bottom 19% top 3 0/1 | — | Bottom 19% won 0/1 | Bottom 22% top 3 1/1 | Bottom 7% won 0/1 |
| BOT Nova Shadowmourn | ★Top 20% top 3 1/3 | Middle won 0/3 | — top 3 0/2 | — | — won 0/1 | — | — | — | — | ★Top 17% |
| chall-02 | — top 3 0/1 | Bottom 17% won 0/2 | — top 3 0/2 | Bottom 1% won 0/1 | — | Bottom 17% top 3 0/1 | — | Bottom 18% won 0/1 | Bottom 1% | — won 0/1 |
| Youthful Racer | Bottom 37% top 3 0/2 | Bottom 20% won 0/2 | Bottom 10% | Bottom 1% won 0/1 | Bottom 3% won 0/2 | Bottom 1% | Bottom 2% | Bottom 1% won 0/1 | Bottom 1% | Bottom 25% won 0/1 |
| spv03_01 | Bottom 36% top 3 0/3 | — won 0/1 | — | Bottom 1% won 0/1 | Bottom 17% | — top 3 1/1 | — won 0/1 | — won 0/1 | Bottom 1% top 3 0/1 | Bottom 40% |
| BOT Cypher Frostfang | Bottom 2% top 3 0/1 | Bottom 3% won 0/1 | — top 3 0/2 | — | Bottom 3% won 0/1 | — | Bottom 5% won 0/1 | — | — top 3 0/1 | Bottom 2% won 0/1 |
| Wild Charger | Bottom 3% top 3 0/2 | Bottom 16% won 0/1 | — top 3 0/2 | — | — won 0/1 | Bottom 19% top 3 0/1 | — | Bottom 19% | — top 3 0/1 | Bottom 2% |
| Lethal Bandit | Bottom 10% top 3 0/1 | — | Bottom 7% top 3 0/2 | Bottom 31% | Bottom 15% won 0/1 | Bottom 8% | Bottom 12% won 0/2 | Bottom 9% won 0/1 | Bottom 33% top 3 0/1 | Bottom 10% |
| BOT Kael Voidwalker | Bottom 4% top 3 0/1 | Bottom 12% won 0/1 | — top 3 0/2 | — | Bottom 6% won 0/1 | — | Bottom 12% won 0/2 | — | — top 3 0/1 | Bottom 5% |
| BOT Astra Ghoststep | Bottom 16% top 3 0/2 | — won 0/1 | Bottom 14% | — | — won 0/1 | Bottom 1% top 3 0/2 | — won 0/1 | Bottom 1% | — | Bottom 16% |
| ww-cv2-010101 | Bottom 24% top 3 1/3 | — won 0/2 | — | — won 0/1 | Bottom 17% | Bottom 27% | — | Bottom 25% won 0/1 | — | Bottom 24% |
| BOT Zara Ghoststep | — top 3 0/1 | Bottom 13% won 0/1 | Bottom 9% top 3 0/1 | Bottom 19% | — | Bottom 3% top 3 0/1 | Bottom 8% won 0/2 | Bottom 4% | Bottom 20% | — |
| new pop #01 | — top 3 0/1 | — | — | Bottom 10% | Bottom 10% won 0/2 | — top 3 0/1 | — | — | Bottom 10% top 3 0/1 | — won 0/1 |
| Sunset Symphony | — | Bottom 17% won 0/1 | — | — | — won 0/1 | Bottom 5% top 3 0/2 | — won 0/1 | Bottom 6% | — | — |
| BOT Kael Shadowmourn | Top 26% top 3 0/1 | Bottom 37% | Middle | — | — won 0/1 | — | — | — | — | Top 29% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).