No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 100% 2r · 1.0/map | — | 25% 4r · 28th · 2.0/map | 100% 1r · 1.0/map | |||
| 6 gate madness | 0% 2r · 1.0/map | — | 100% 1r · 0.9/map | 0% 2r · 1.4/map | 0% 2r · 1.0/map | ||
| 12 gate madness | 100% 1r · 0.8/map | 50% 2r · 1.0/map | — | 25% 4r · 26th · 2.0/map | |||
| 24 gate madness | 50% 2r · 1.0/map | 100% 1r · 0.8/map | — | 0% 2r · 1.0/map | 0% 2r · 1.2/map | ||
| 4 gate WTA | 0% 2r · 1.0/map | 0% 1r · 0.7/map | 50% 2r · 1.0/map | 0% 1r · 1.1/map | 50% 2r · 1.0/map | ||
| 6 gate WTA | 0% 2r · 1.0/map | 0% 1r · 0.6/map | 0% 1r · 0.9/map | 0% 2r · 1.0/map | 0% 2r · 1.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores
Click a heat-map cell to see who ran that segment| Core | Races | Beats the field | Best segment | Needs work |
|---|---|---|---|---|
| BOT Blaze Duskblade | 15 | 61% | 2000m 12 gate madness 61% · 4 | — |
| Nimbus Trailblazer | 15 | 43% | — | — |
| ww-freak-01 | 14 | 51% | — | — |
| BOT Nyx Crimson | 11 | 49% | — | — |
| Lethal Bandit | 11 | 42% | — | — |
| BOT Blaze Stormborn | 9 | 25% | — | — |
| BOT Zara Ghoststep | 9 | 28% | — | — |
| BOT Juno Grimspire | 9 | 29% | — | — |
| Youthful Racer | 9 | 59% | — | — |
| BOT Astra Ghoststep | 8 | 27% | — | — |
| BOT Nova Shadowmourn | 7 | 45% | — | — |
| BOT Kael Voidwalker | 7 | 34% | — | — |
| BOT Juno Vortex | 7 | 62% | 2000m 12 gate madness 57% · 4 | — |
| Racing | 7 | 42% | — | — |
| chall-02 | 7 | 21% | — | — |
| spv03_01 | 6 | 10% | — | — |
| Burning Apex | 6 | 33% | — | — |
| new pop #01 | 6 | 51% | — | — |
| BOT Orion Emberwraith | 6 | 51% | — | — |
| ww-d-01 | 6 | 34% | — | — |
| ww-cv2-010101 | 6 | 52% | — | — |
| BOT Cypher Frostfang | 6 | 14% | — | — |
| Wild Charger | 5 | 28% | — | — |
| Sunset Symphony | 2 | 30% | — | — |
Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).