Team report ยท Lower league

๐ŸชƒEUREKA๐Ÿฆ˜

Power 68.8 ยท #1 of 24 on Miracles ยท Power Rankings
Compare with
Losing the most points
  • 1600m 22 gate WTA 42% ยท 16th of 24 ยท 12 rounds
  • 1200m 22 gate WTA 41% ยท 14th of 24 ยท 12 rounds
Winning the most points
  • 2200m 24 gate madness 69% ยท 1st of 24 ยท 20 rounds
  • 2000m 22 gate WTA 88% ยท 2nd of 19 ยท 8 rounds
  • 1000m 22 gate WTA 78% ยท 2nd of 21 ยท 8 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Platypus Nails851.5ร— avg
Ghost Strike692.0ร— avg
Hammered Beast630.5ร— avg
Privileged Larry590.9ร— avg
Crazy Desire552.1ร— avg
Lazarus510.5ร— avg
Nothing Missing510.3ร— avg
Cuz Tokens491.0ร— avg
Monaro491.3ร— avg
Daisy Tokens491.9ร— avg
Tokens492.3ร— avg
Silva Surfer491.5ร— avg
Parinirvana 481.8ร— avg
Missing in Action390.3ร— avg
Crazy Triumph372.1ร— avg
The Kill Code370.3ร— avg
Variance371.0ร— avg
Nakatomi Plaza361.6ร— avg
Starling Fang351.1ร— avg
Grover Cookbook351.3ร— avg
Uluru301.2ร— avg
Virtual Insanity291.2ร— avg
Getting Hammered282.1ร— avg
Empress of Fire221.2ร— avg
Fear is 4 Others161.2ร— avg
Tamahagane 150.8ร— avg
Bonus Tokens140.0ร— avg
Doechii130.0ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%88%
22200m 24 gate madness100%69%
31000m 22 gate WTA100%78%
42200m 24 gate madness100%69%
52000m 22 gate WTA100%88%
61800m 24 gate madness100%69%
71600m 22 gate WTA100%42%
81400m 24 gate madness100%50%
91200m 22 gate WTA100%41%
102200m 24 gate madness100%69%
111400m 22 gate WTA100%0%
121000m 24 gate madness100%100%
132200m 22 gate WTA100%53%
141400m 24 gate madness100%50%
151600m 22 gate WTA100%42%
161800m 24 gate madness100%69%
172000m 22 gate WTA100%88%
182200m 24 gate madness96%69%
191200m 22 gate WTA93%41%
202200m 24 gate madness86%69%
211000m 22 gate WTA82%78%
221800m 24 gate madness82%69%
231000m 22 gate WTA79%78%
241200m 24 gate madness71%67%
251400m 22 gate WTA64%0%
261600m 24 gate madness54%100%
271000m 22 gate WTA50%78%
281800m 24 gate madness36%69%
292000m 22 gate WTA29%88%
302200m 24 gate madness18%69%
311800m 22 gate WTA11%50%
322200m 24 gate madness11%69%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).