Team report · Lower league

🪃EUREKA🦘

Power 51.1 · #15 of 26 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

🪃EUREKA🦘
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2200m6 gate WTAavg 17% · 1.2/map1800m4 gate WTAavg 25% · 1.1/map2000m4 gate WTAavg 25% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map
Hammered Beast
Top 26%
★Top 12%
Top 16%
top 3 2/5
Top 36%
Top 38%
Top 14%
won 0/3
Top 27%
Top 38%
Middle
Top 17%
top 3 2/5
Daisy Tokens
Top 6%
top 3 2/5
—
Top 18%
Top 14%
Top 14%
won 1/5
Top 15%
Top 6%
—
Top 20%
top 3 5/5
Top 16%
top 3 1/5
Crazy Triumph
—
Bottom 28%
—
—
—
—
—
Top 25%
won 1/1
—
—
Starling Fang
Top 20%
top 3 0/2
Top 27%
Top 28%
top 3 1/5
Middle
Middle
Top 36%
won 0/5
Top 20%
—
Middle
Middle
top 3 0/5
Monaro
Top 25%
top 3 1/5
Bottom 28%
Bottom 31%
Top 18%
Top 22%
Middle
Top 27%
won 1/5
—
Middle
Middle
top 3 1/5
Silva Surfer
Top 7%
top 3 3/5
Top 24%
Top 7%
Top 19%
Top 20%
★Top 4%
Top 7%
won 2/5
—
Top 31%
Top 4%
top 3 0/5
Tokens
★Top 3%
top 3 1/5
Bottom 30%
Top 14%
★Top 1%
★Top 2%
won 2/5
Top 5%
★Top 3%
—
Top 10%
top 3 5/5
Top 3%
top 3 1/5
Cuz Tokens
Top 27%
top 3 1/5
—
Top 38%
Top 16%
Top 17%
won 0/4
Top 23%
Top 27%
—
Top 25%
top 3 0/3
Top 20%
top 3 1/5
The Kill Code
—
—
—
—
—
—
—
Top 16%
won 1/3
—
—
Missing in Action
—
Bottom 30%
—
—
—
—
—
Top 31%
—
—
Parinirvana
Top 20%
Top 28%
won 0/5
Top 27%
Middle
Middle
Top 19%
Top 21%
Middle
Bottom 37%
Top 19%
top 3 1/5
Crazy Desire
—
Bottom 35%
—
Top 27%
Top 37%
—
—
Top 18%
won 0/1
Bottom 28%
—
Platypus Nails
Top 19%
Top 28%
Top 27%
Top 30%
Top 30%
Top 8%
won 0/2
Top 20%
Bottom 25%
Top 31%
★Top 3%
top 3 1/5
Uluru
Top 3%
Top 26%
Top 13%
—
—
Top 9%
Top 3%
—
—
Top 11%
top 3 3/5
Nothing Missing
—
Top 35%
Middle
Middle
Middle
Top 38%
—
Middle
Bottom 34%
Top 31%
Nakatomi Plaza
—
Top 29%
Top 28%
—
—
Top 21%
—
—
—
Top 20%
Getting Hammered
Top 19%
top 3 2/3
Bottom 28%
Middle
top 3 1/3
Top 32%
Top 35%
Top 33%
Top 19%
Middle
Middle
Top 26%
top 3 0/3
Ghost Strike
Top 39%
Middle
Top 39%
Top 14%
Top 16%
Top 22%
Middle
Middle
Top 30%
Top 17%
top 3 0/5
Virtual Insanity
—
—
—
—
—
—
—
Middle
—
—
Lazarus
—
Bottom 39%
—
—
—
—
—
Bottom 15%
—
—
Variance
—
—
—
—
—
—
—
Middle
—
—
Empress of Fire
—
—
—
—
—
—
—
★Top 1%
—
—
Doechii
—
—
—
—
—
—
—
Top 19%
—
—
Privileged Larry
Top 19%
Top 12%
Top 15%
Top 29%
Top 33%
Top 10%
Top 20%
—
Middle
Top 12%
Fear is 4 Others
Middle
—
—
Top 33%
Top 36%
—
Middle
Bottom 23%
Middle
—
Bonus Tokens
—
—
—
Middle
Top 36%
won 0/1
—
—
—
★Top 3%
top 3 1/2
—
Grover Cookbook
Top 8%
Bottom 34%
★Top 7%
top 3 2/2
Top 16%
Top 18%
Top 7%
Top 8%
—
Top 31%
Top 11%
top 3 1/2
Tamahagane
—
—
—
—
—
—
—
Top 8%
—
—

Cores in 1600m 6 gate madness

← all cores
🪃EUREKA🦘
  • Hammered Beasttop 3 1 of 5 (avg 50%) · league rank Top 12% (54%)
  • Ulurutop 3 5 of 5 (avg 50%) · league rank Top 27% (52%)
  • Parinirvana top 3 0 of 5 (avg 50%) · league rank Top 29% (52%)

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%60%
22200m 6 gate WTA100%60%
31000m 1v1100%40%
42200m 6 gate madness100%100%
52000m 12 gate madness100%80%
61800m 24 gate madness100%80%
71600m 4 gate WTA100%40%
81200m 6 gate WTA100%20%
91600m 1v1100%0%
101000m 6 gate madness100%80%
111400m 12 gate madness100%60%
121000m 24 gate madness100%40%
131200m 4 gate WTA100%80%
142000m 6 gate WTA100%60%
151600m 1v1100%0%
161800m 6 gate madness100%40%
172000m 12 gate madness100%80%
182200m 24 gate madness98%—
191800m 4 gate WTA98%0%
201800m 6 gate WTA96%40%
212000m 1v192%—
221600m 6 gate madness88%20%
231000m 12 gate madness88%—
241200m 24 gate madness84%60%
251400m 4 gate WTA72%60%
261600m 6 gate WTA64%20%
271400m 1v150%33%
281800m 6 gate madness48%40%
291800m 12 gate madness40%100%
302200m 24 gate madness34%—
311800m 4 gate WTA16%0%
322200m 6 gate WTA16%60%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).